Alien Predators
Quest #9634
Level 11
Bloodmyst Isle
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Kill 10 Bloodmyst Hatchlings then return to Vorkhan the Elekk Herder at Kessel's Crossing on Bloodmyst Isle.
Objective by objective
- Kill or interact with Bloodmyst Hatchling NPC #17525
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
One thing we've learned in our travels is that extreme care must be taken when introducing wildlife from one world to another. When the Exodar crashed, it was carrying specimens of various Outland species, including an insectoid predator called the ravager.
Some of the specimens were lost, but many others survived and took to the wild. If we don't keep them in check, they will upset the natural balance here on the islands.
You'll find these ravagers to the west of Kessel's Crossing, near the coast.
Completion
Well done, <name>. The ravager population will bear watching for some time to come, but we've made a good start.
Category: Bloodmyst Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Surplus Bastard Sword
item #27389 · Uncommon · item level 11 · sells for 4s 79c
-
Old Elekk Prod
item #26049 · Uncommon · item level 11 · sells for 4s 6c
-
2 Stone Sledgehammer
item #26051 · Uncommon · item level 11 · sells for 5s 12c
-
Elekk Handler's Blade
item #26053 · Uncommon · item level 11 · sells for 4s 12c
- Money
- 4s
- and 5s 40c more at level 90, the level cap, in place of the experience
- Experience
- 875
-
at level 16 or lower; less above
By character level
Level Experience Share 8–16 875 100% 17 700 80% 18 525 60% 19 350 40% 20 180 20% 21–89 90 10% 90 none 5s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Exodar +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 11, requires level 8
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Vorkhan the Elekk Herder npc · Bloodmyst Isle at 0.630, 0.879
- Hand in to
-
- Vorkhan the Elekk Herder npc · Bloodmyst Isle at 0.630, 0.879
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Bloodmyst Isle
-
Vorkhan the Elekk Herder
Starts the quest · 63.0, 87.9
-
Vorkhan the Elekk Herder
Hand the quest in · 63.0, 87.9
-
Bloodmyst Hatchling
Quest objective · 58.0, 83.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Bloodmyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.