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Newfound Allies

Quest #9632 Level 15 Bloodmyst Isle Alliance only no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Take the Letter of Introduction to Huntress Kella Nightbow in Azuremyst Isle.

The quest giver's words

Harbinger Mikolaas has done a commendable job of safeguarding Blood Watch, <class>, but our enemies are many and our resources few.

Our weakness is well known to our enemies, but your contact with the forces of the Alliance is something they haven't accounted for. I have prepared a letter of introduction to the people of Auberdine, the closest Alliance settlement, proposing cooperation in the fight against our foes. Take it with you and seek out Huntress Kella Nightbow near the docks west of the Exodar.

Progress

Greetings, <class>. What have you there?

Completion

I can help you get to Auberdine. Fortunately, it's only a short boat trip away!

Category: Bloodmyst Isle.

What you need

Handed to you when you accept it
Letter of Introduction

The reward

No item reward.

Money
none
and 4s 80c more at level 90, the level cap, in place of the experience
Experience
800
at level 20 or lower; less above
By character level
LevelExperienceShare
15–20 800 100%
21 650 80%
22 480 60%
23 320 40%
24 160 20%
25–89 80 10%
90 none 4s 80c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 15, requires level 15
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Newfound Allies starts and ends in Bloodmyst Isle
Where Newfound Allies starts and ends in Bloodmyst Isle
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Bloodmyst Isle
Relevant locations in Bloodmyst Isle
Relevant locations in Azuremyst Isle
Relevant locations in Azuremyst Isle

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Bloodmyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Newfound Allies in Bloodmyst Isle
Overview of Newfound Allies in Bloodmyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem