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Strength of One

Quest #9582 Level 10 Azuremyst Isle Alliance only Warrior no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Unlock the Ravager Cage and kill the Death Ravager, then return to Ruada at Azure Watch in Azuremyst.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

When the ship crashed, our menagerie was scattered on the northeast beaches of this isle. I have been handed a key that unlocks the cage holding one of the deadlier specimens, a death ravager. The creature is little armored but resistant to most magic. It must be killed by a simple blade.

Take this key and release the creature from both its prison and its pain. We cannot afford to have it escape and cause even more damage to the ecology than we already have.

Progress

Have you put down the beast?

Completion

< Ruada nods solemnly.>

Then it is done.

You are ready for your next lesson, <name>, but I will not be the one to teach it to you.

What you need

Handed to you when you accept it
Ravager Cage Key

The reward

No item reward.

Money
none
and 5s 10c more at level 90, the level cap, in place of the experience
Experience
850
at level 15 or lower; less above
By character level
LevelExperienceShare
10–15 850 100%
16 675 80%
17 500 60%
18 340 40%
19 170 20%
20–89 85 10%
90 none 5s 10c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
Warrior
Level
quest level 10, requires level 10
Profession
none
Repeats
once only

Filed under Warrior rather than under a zone.

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
  • Ruada npc · Azuremyst Isle at 0.500, 0.505
Hand in to
  • Ruada npc · Azuremyst Isle at 0.500, 0.505
Where Strength of One starts and ends in Azuremyst Isle
Where Strength of One starts and ends in Azuremyst Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Azuremyst Isle
Relevant locations in Azuremyst Isle
  • Azuremyst Isle
    • Ruada Starts the quest · 50.0, 50.5
    • Ruada Hand the quest in · 50.0, 50.5
    • Death Ravager Quest objective · 54.0, 9.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Azuremyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Strength of One in Azuremyst Isle
Overview of Strength of One in Azuremyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem