Precious and Fragile Things Need Special Handling
Quest #9523
Level 8
Azuremyst Isle
no runs yet
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Archaeologist Adamant Ironheart at Odesyus' Landing on Azuremyst Isle wants you to bring him 8 Ancient Relics.
Objective by objective
- Collect Ancient Relic item #23779
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
The priestess tells me that the ruins to the west are what's left of a night elf civilization. That got me thinking about what my pappy used to always say about night elf ruins, "Sonny, whenever you see night elf ruins, night elf relics are sure to be close by."
Now what kind of a dwarf would I be if I didn't hire the first person I saw to go digging up night elf relics for me? Now get going!
Progress
Don't come back without some ancient relics.
Completion
My pappy would be proud! His boy strikes it big at the first set of night elf ruins he comes across... With your help, of course. Yes, don't worry, I won't leave you out of the discovery. Your name is <name>, right? They'll learn all about you in Ironforge.
Category: Azuremyst Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 2s 25c
- and 4s 20c more at level 90, the level cap, in place of the experience
- Experience
- 700
-
at level 13 or lower; less above
By character level
Level Experience Share 6–13 700 100% 14 550 80% 15 420 60% 16 280 40% 17 140 20% 18–89 70 10% 90 none 4s 20c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 8, requires level 6
- Profession
- none
- Repeats
- once only
The chain
Before this
- A Small Start #9506 · any one of these
- Cookie's Jumbo Gumbo #9512 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Archaeologist Adamant Ironheart npc · Azuremyst Isle at 0.472, 0.700
- Hand in to
-
- Archaeologist Adamant Ironheart npc · Azuremyst Isle at 0.472, 0.700
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Azuremyst Isle
-
Archaeologist Adamant Ironheart
Starts the quest · 47.2, 70.0
-
Archaeologist Adamant Ironheart
Hand the quest in · 47.2, 70.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Azuremyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.