Marking the Path
Quest #9391
Level 62
Hellfire Peninsula
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Ranger Captain Venn'ren at Falcon Watch wants you to go to the Great Fissure in Hellfire Peninsula and light the Southern Beacon, Western Beacon and Central Beacon. Return to him with the Lit Torch after you've completed this task.
Objective by objective
- Use or find Western Beacon object #181581
- Use or find Central Beacon object #181580
- Use or find Southern Beacon object #181579
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
With the rock flayer population thinned, all that's left is to signal the safe path to our pilgrims. Return to the Great Fissure with this torch and seek the three beacons that mark the path from the east.
Light the three beacons and return to me. Be warned that the beacons will attract any nearby rock flayers when you first light them.
Progress
Have you done what I asked of you, <name>?
Completion
The Great Fissure, though still dangerous, will prove to be a useful path for our pilgrims.
With the Alliance watching all the roads in and out of Falcon Watch this is the manner of desperate act that is required of us.
Category: Hellfire Peninsula.
What you need
- Handed to you when you accept it
- Lit Torch
The reward
-
Lightbearer's Gauntlets
item #25502 · Uncommon · item level 90 · sells for 2g 65s 94c
-
Flamehandler's Gloves
item #25503 · Uncommon · item level 90 · sells for 2g 66s 90c
-
Pilgrim's Belt
item #25504 · Uncommon · item level 90 · sells for 2g 67s 86c
- Money
- 2g 70s
- and 60s more at level 90, the level cap, in place of the experience
- Experience
- 10,050
-
at level 67 or lower; less above
By character level
Level Experience Share 60–67 10,050 100% 68 8,050 80% 69 6,050 60% 70 4,000 40% 71 2,000 20% 72–89 1,000 10% 90 none 60s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 10,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Silvermoon City +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 62, requires level 60
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Great Fissure #9340 · any one of these
After this
Nothing follows it.
Where it starts and ends
- Starts at
-
- Ranger Captain Venn'ren npc · Hellfire Peninsula at 0.285, 0.602
- Hand in to
-
- Ranger Captain Venn'ren npc · Hellfire Peninsula at 0.285, 0.602
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Hellfire Peninsula
-
Ranger Captain Venn'ren
Starts the quest · 28.5, 60.2
-
Ranger Captain Venn'ren
Hand the quest in · 28.5, 60.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 4 min 23 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 11,055 XP, done around level 60.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Hellfire Peninsula), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.280, 0.600 median of 1 recorded accept on Hellfire Peninsula
- Turn in
- 0.280, 0.600 median of 1 recorded turn-in on Hellfire Peninsula
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 35 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.300, 0.610 weight 1.00, 1 point
1 recorded position in Hellfire Peninsula.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 2 — needs 1
Players finish it about 1 min 57 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.340, 0.600 weight 1.00, 1 point
1 recorded position in Hellfire Peninsula.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Objective 3 — needs 1
Players finish it about 3 min 10 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.360, 0.650 weight 1.00, 1 point
1 recorded position in Hellfire Peninsula.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
4 min 23 s | 0 | 60 | 2g 70s |
Community notes
Nobody has added a note to this quest yet.