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Voidwalkers Gone Wild

Quest #9351 Level 61 Hellfire Peninsula AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Bring 10 Condensed Voidwalker Essences to "Screaming" Screed Luckheed at the Zeppelin Crash.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Even if I can get the zeppelin's frame repaired, I'll have to find something else to power the engine. I'm all out of fuel and there's no place to fill up around here!

To the south of us is an area of broken land called the Warp Fields. It's full of rogue and uncontrolled voidwalkers, but I like to think of them as walking batteries.

If you can bring me enough of their essence, I can convert the zeppelin's engine to run on it. Five gold says I'll even get better mileage out of it, too!

Progress

Were you able to get the essence?

Completion

This is perfect! In fact, I think it's going to work so well, I might just have to redesign the engine to take advantage of all this extra power. If, I mean, when we get out of here, I'll have to show my design to everyone back at Area 52!

Category: Hellfire Peninsula.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
2g
and 58s 50c more at level 90, the level cap, in place of the experience
Experience
9,800
at level 66 or lower; less above
By character level
LevelExperienceShare
58–66 9,800 100%
67 7,850 80%
68 5,900 60%
69 3,900 40%
70 1,950 20%
71–89 975 10%
90 none 58s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 61, requires level 58
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Voidwalkers Gone Wild starts and ends in Hellfire Peninsula
Where Voidwalkers Gone Wild starts and ends in Hellfire Peninsula
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Hellfire Peninsula
Relevant locations in Hellfire Peninsula

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 1 recorded attempt the hub has.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 1 recorded attempt in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 1 turned in / attempted 1 abandoned

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 1 deaths in total

0 tracked kills, done around level 62.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Hellfire Peninsula), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Voidwalkers Gone Wild in Hellfire Peninsula
Overview of Voidwalkers Gone Wild in Hellfire Peninsula

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.490, 0.750 median of 1 recorded accept on Hellfire Peninsula
Turn in
Not recorded yet.
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 1 62 –

Community notes

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