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Word from Azure Watch

Quest #9314 Level 5 Azuremyst Isle Alliance only Monthly no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Speak with Caregiver Chellan at Azure Watch on Azuremyst Isle.

The quest giver's words

<class>! A couple mutated beasts jumped me and my leg is injured.

I was sent on a scouting mission from Azure Watch after we received word from Zhanaa. Please, could you go speak with Caregiver Chellan in my stead? She needs to know how many people to expect in Azure Watch. Just cross the Crystalbrook River here and continue following the road until you get to Azure Watch.

Be sure to ask her for a place for yourself to stay in.

Completion

Oh, you must be one of the survivors we've been hearing about!

I'm glad that you came. Don't worry, we will send someone to see to Aeun 's injured leg.

I'm most interested in hearing all about your harrowing story of survival. You're a brave one to have made it all the way here.

Category: Azuremyst Isle.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
none
and 60c more at level 90, the level cap, in place of the experience
Experience
110
at level 10 or lower; less above
By character level
LevelExperienceShare
1–10 110 100%
11 90 80%
12 65 60%
13 45 40%
14 20 20%
15–89 10 10%
90 none 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
Alliance only
Race
any race
Class
any class
Level
quest level 5, requires level 1
Profession
none
Repeats
Monthly

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
  • Aeun npc · Azuremyst Isle at 0.645, 0.540
Hand in to
Where Word from Azure Watch starts and ends in Azuremyst Isle
Where Word from Azure Watch starts and ends in Azuremyst Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Azuremyst Isle
Relevant locations in Azuremyst Isle
  • Azuremyst Isle

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Azuremyst Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Word from Azure Watch in Azuremyst Isle
Overview of Word from Azure Watch in Azuremyst Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem