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When in Doubt

Quest #91786 Level 90 The Veiled Stair AllianceHorde no runs yet

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What to do

Defeat the Sha of Doubt on Celestial Difficulty in the Temple of the Jade Serpent and acquire the Chimera of Doubt.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I've picked up a few motes of pandaren wisdom during my time here. I particularly enjoy this one:

"The timid feel doubt before trouble starts; the cowards feel doubt as trouble happens. The bravest among us feel doubt only after the troubles have been taken care of."

I doubt it's true, but I don't consider myself the timid type.

The Sha of Doubt has fled into the Temple of the Jade Serpent. Pursue it there, defeat it, and rip out its spirit - you'll need some Celestial assistance there.

Progress

Another bit of pandaren wisdom: "It is not failure we fear, but doubt itself." In facing our doubts, we gain great strength.

Have you faced your doubts, <name>?

Completion

You have done it!

Some put their faith in magic or steel. But in my experience, doubt is the most powerful affliction one can sow in their enemies. Use it properly, and your enemies cannot bring themselves to fight you.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
34g 20s
and 29g 68s 50c more at level 90, the level cap, in place of the experience
Experience
353,000
none at level 90, the level cap
By character level
LevelExperienceShare
90 none 29g 68s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 90, requires level 90
Profession
none
Repeats
once only

Filed under Legendary rather than under a zone.

The chain

Before this

After this

Where it starts and ends

Starts at
  • Wrathion npc · The Veiled Stair at 0.544, 0.726
Hand in to
  • Wrathion npc · The Veiled Stair at 0.544, 0.726
Where When in Doubt starts and ends in The Veiled Stair
Where When in Doubt starts and ends in The Veiled Stair
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Veiled Stair
Relevant locations in The Veiled Stair
  • The Veiled Stair
    • Wrathion Starts the quest · 54.4, 72.6
    • Wrathion Hand the quest in · 54.4, 72.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Veiled Stair), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of When in Doubt in The Veiled Stair
Overview of When in Doubt in The Veiled Stair
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem