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Vanquishing Aquantion

Quest #9174 Level 13 Ghostlands Horde only 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Geranis Whitemorn wants you to swim to the bottom of the lake east of Suncrown Village and use the Bundle of Medallions on the Altar of Tidal Mastery. Summon and slay the elemental known as Aquantion and return to Geranis.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

That willful elemental ended many lives that fateful day when he revolted against us. By calling to the lowly murloc to sabotage our rites he subverted our magic and turned it against us.

Show him our thirst for vengeance has not waned! Take these medallions and lay them at the Altar of Tidal Mastery at the bottom of the lake. Aquantion shall immediately answer your summons!

Beware, <race>! Without our magic controlling him, his wrath will be unrestrained. Destroy Aquantion so we may rest!

Progress

Has Aquantion been destroyed yet?

Completion

You've avenged our deaths and broken Aquantion 's grasp on our souls. We may finally rest.

Category: Ghostlands.

What you need

Handed to you when you accept it
Bundle of Medallions

The reward

No item reward.

Money
11s
and 7s 20c more at level 90, the level cap, in place of the experience
Experience
1,150
at level 18 or lower; less above
By character level
LevelExperienceShare
9–18 1,150 100%
19 925 80%
20 700 60%
21 460 40%
22 230 20%
23–89 120 10%
90 none 7s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 1,897 experience (median of 1 run), 11s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 65% more than the 1,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 13, requires level 9
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Vanquishing Aquantion starts and ends in Ghostlands
Where Vanquishing Aquantion starts and ends in Ghostlands
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Ghostlands
Relevant locations in Ghostlands

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
1 min 13 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

1 min 13 s fastest recorded run slowest 1 min 13 s

Same 1 run; mean 1 min 13 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

1 tracked kill, typically 1,897 XP, done around level 14.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Ghostlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Vanquishing Aquantion in Ghostlands
Overview of Vanquishing Aquantion in Ghostlands
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.720, 0.190 median of 1 recorded accept on Ghostlands
Turn in
0.720, 0.190 median of 1 recorded turn-in on Ghostlands
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 50 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.710, 0.150 weight 1.00, 2 points

1 recorded position in Ghostlands.

Objective 1 of Vanquishing Aquantion in Ghostlands
Objective 1 of Vanquishing Aquantion in Ghostlands
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem