Every cookie, what it does and how long it lasts ·

← All quests

Malfunction at the West Sanctum

Quest #9119 Level 5 Eversong Woods Horde only 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

Open on Wowhead ↗ Suggest a correction

What to do

Speak to Ley-Keeper Velania at the West Sanctum in Eversong Woods.

The quest giver's words

Since you're here, <name>, I've a favor to ask you. Ley-Keeper Velania 's apprentice dropped by earlier to ask for assistance. Apparently there's some malfunction happening at the West Sanctum. I've been a bit busy entertaining our... most pleasant... dwarven guest. See if you can give her a hand. You'll find the West Sanctum southwest of here.

Completion

Look around you. Things aren't exactly in order.

We have a severe malfunction at the West Sanctum. Let us do our best to prevent matters from getting worse.

Category: Eversong Woods.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
1s
and 2s 70c more at level 90, the level cap, in place of the experience
Experience
450
at level 10 or lower; less above
By character level
LevelExperienceShare
4–10 450 100%
11 360 80%
12 270 60%
13 180 40%
14 90 20%
15–89 45 10%
90 none 2s 70c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 742 experience (median of 1 run), 1s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 65% more than the 450 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 5, requires level 4
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Malfunction at the West Sanctum starts and ends in Eversong Woods
Where Malfunction at the West Sanctum starts and ends in Eversong Woods
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Eversong Woods
Relevant locations in Eversong Woods

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 2 recorded attempts in total.
3 min 17 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

3 min 17 s fastest recorded run slowest 3 min 17 s

Same 1 run; mean 3 min 17 s.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 742 XP, done around level 6.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Malfunction at the West Sanctum in Eversong Woods
Overview of Malfunction at the West Sanctum in Eversong Woods
  • pick up
  • turn in
Pick up
0.450, 0.530 median of 2 recorded accepts on Eversong Woods
Turn in
0.370, 0.570 median of 1 recorded turn-in on Eversong Woods
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem