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Deactivating the Spire

Quest #8889 Level 10 Eversong Woods Horde only 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Deactivate the 3 Duskwither Spire Power Sources inside Duskwither Spire. Then return the Deactivating Jewel to Apprentice Loralthalis in Eversong Woods.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

As you may know, Magister Duskwither sent me back here to shut down the power sources that feed the Spire. There are three of them, each located in a different place inside.

Unfortunately, I appear to be too late, and Duskwither Spire has been overrun with strange, magical creatures. While I haven't the expertise to accomplish this task, surely a <class>, such as yourself, could do so easily?

Progress

I can't be certain from this distance... have you already shut down the power to Duskwither Spire?

Completion

I am grateful to you for your assistance, but saddened to hear that some of my fellow apprentices have fallen to their addiction.

With the power to the Spire cut off, I think I'll stay here a while and see if things calm down long enough for me to sneak in and retrieve their remains.

Category: Eversong Woods.

What you need

Handed to you when you accept it
Deactivating Jewel

The reward

No item reward.

Money
none
and 3s 90c more at level 90, the level cap, in place of the experience
Experience
625
at level 15 or lower; less above
By character level
LevelExperienceShare
8–15 625 100%
16 500 80%
17 380 60%
18 250 40%
19 130 20%
20–89 65 10%
90 none 3s 90c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 687 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 625 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 10, requires level 8
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
Hand in to
Where Deactivating the Spire starts and ends in Eversong Woods
Where Deactivating the Spire starts and ends in Eversong Woods
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Eversong Woods
Relevant locations in Eversong Woods

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
5 min 20 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

5 min 20 s fastest recorded run slowest 5 min 20 s

Same 1 run; mean 5 min 20 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 1 deaths in total

0 tracked kills, typically 687 XP, done around level 13.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Deactivating the Spire in Eversong Woods
Overview of Deactivating the Spire in Eversong Woods
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.680, 0.560 median of 1 recorded accept on Eversong Woods
Turn in
0.680, 0.560 median of 1 recorded turn-in on Eversong Woods
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 3 min 37 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.690, 0.520 weight 1.00, 1 point

1 recorded position in Eversong Woods.

Objective 1 of Deactivating the Spire in Eversong Woods
Objective 1 of Deactivating the Spire in Eversong Woods
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 2 — needs 1

Players finish it about 4 min 17 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.690, 0.520 weight 1.00, 1 point

1 recorded position in Eversong Woods.

Objective 2 of Deactivating the Spire in Eversong Woods
Objective 2 of Deactivating the Spire in Eversong Woods
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Objective 3 — needs 1

Players finish it about 4 min 48 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.700, 0.530 weight 1.00, 1 point

1 recorded position in Eversong Woods.

Objective 3 of Deactivating the Spire in Eversong Woods
Objective 3 of Deactivating the Spire in Eversong Woods
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem