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Captain Kelisendra's Lost Rutters

Quest #8887 Level 8 Eversong Woods Horde only 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Return Captain Kelisendra's Lost Rutters to Captain Kelisendra at the defended camp just to the east of the Sunsail Anchorage in Eversong Woods.

The quest giver's words

Interesting... what you have found here is a water-proofed, leather tube containing a number of sheets of parchment. By the markings upon them, the pages are clearly navigation rutters, and each bears the signature of one Captain Kelisendra.

You've heard of a small, defended camp just east of the nearby Sunsail Anchorage. Maybe the captain is there?

Progress

Hello, <class>, you're a sight for sore eyes. I know, it's crazy for me to be here, what with the anchorage overrun by the Wretched. Velendris and his rangers have sworn to protect me on the condition that I get out of here as soon as I've recovered my cargo.

What's that you have there... it looks vaguely familiar?

Completion

Oh you sweet, sweet <class>! I had no idea that those disgusting Grimscale murlocs had also pirated away with my navigation rutters! Without them, I would have no chance of navigating the seas again once we retake the anchorage and repair the ship.

Thank you very much! Here, take this coin as a sign of my appreciation.

Category: Eversong Woods.

What you need

Handed to you when you accept it
Captain Kelisendra's Lost Rutters

The reward

No item reward.

Money
2s 25c
and 4s 20c more at level 90, the level cap, in place of the experience
Experience
700
at level 13 or lower; less above
By character level
LevelExperienceShare
5–13 700 100%
14 550 80%
15 420 60%
16 280 40%
17 140 20%
18–89 70 10%
90 none 4s 20c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 770 experience (median of 1 run), 2s 25c (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 700 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 8, requires level 5
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Captain Kelisendra's Lost Rutters starts and ends in Eversong Woods
Where Captain Kelisendra's Lost Rutters starts and ends in Eversong Woods
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Eversong Woods
Relevant locations in Eversong Woods

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
36 min 11 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

36 min 11 s fastest recorded run slowest 36 min 11 s

Same 1 run; mean 36 min 11 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 770 XP, done around level 9.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Captain Kelisendra's Lost Rutters in Eversong Woods
Overview of Captain Kelisendra's Lost Rutters in Eversong Woods
  • pick up
  • turn in
Pick up
0.270, 0.610 median of 1 recorded accept on Eversong Woods
Turn in
0.360, 0.670 median of 1 recorded turn-in on Eversong Woods
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem