Fish Heads, Fish Heads...
Quest #8884
Level 7
Eversong Woods
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Collect 8 Grimscale Murloc Heads. Return them to Hathvelion Sungaze in the Eversong Woods on the bluff overlooking the Tranquil Shore.
Objective by objective
- Collect Grimscale Murloc Head item #21757
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Greetings, <class>. Take a look toward the shore; what do you see? That's right, our beach... our Tranquil Shore, has been infested with the malignancy known as the murloc.
This blight will not stand!
I have a task for you. If you feel that you're up to it, I would have their heads! Let us see if we can put a dent in their numbers so large that, if they have any sense at all, they will return to the murky depths from which they sprang!
Progress
We rangers of the Farstrider Retreat are dedicated to setting right the damage that has been wreaked upon our fair lands. We will go to any length to do so.
I trust that you have returned with the murloc heads I tasked you to gather?
Completion
A job well done, <class>. By the smell of it, I'd say you returned all that I asked for, and possibly more. I'm sure we can find some use for these, in a stew, or somesuch.
Alas, it does not appear that your efforts have done the trick; the murlocs are not in retreat. This calls for more direct action!
Category: Eversong Woods.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- none
- and 3s 90c more at level 90, the level cap, in place of the experience
- Experience
- 625
-
at level 12 or lower; less above
By character level
Level Experience Share 5–12 625 100% 13 500 80% 14 380 60% 15 250 40% 16 130 20% 17–89 65 10% 90 none 3s 90c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 625 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Silvermoon City +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 7, requires level 5
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- The Ring of Mmmrrrggglll #8885
Where it starts and ends
- Starts at
-
- Hathvelion Sungaze npc · Eversong Woods at 0.299, 0.584
- Hand in to
-
- Hathvelion Sungaze npc · Eversong Woods at 0.299, 0.584
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Eversong Woods
-
Hathvelion Sungaze
Starts the quest · 29.9, 58.4
-
Hathvelion Sungaze
Hand the quest in · 29.9, 58.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 6 min 52 s.
Counting every recorded attempt, finished or not.
32 tracked kills, typically 687 XP, done around level 8.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.300, 0.580 median of 1 recorded accept on Eversong Woods
- Turn in
- 0.300, 0.580 median of 1 recorded turn-in on Eversong Woods
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 8
Players finish it about 6 min 9 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.266, 0.607 weight 0.80, 24 points
8 recorded positions in Eversong Woods.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.