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Pelt Collection

Quest #8491 Level 7 Eversong Woods Horde only 1 run – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

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What to do

Velan Brightoak at Fairbreeze Village in Eversong Woods wants you to bring him 6 Springpaw Pelts.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
1s 75c
Experience
625
at level 12 or lower; less above
By character level
LevelExperienceShare
4–12 625 100%
13 500 80%
14 380 60%
15 250 40%
16 130 20%
17–89 65 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 687 experience (median of 1 run), 1s 75c (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 625 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 7, requires level 4
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Pelt Collection starts and ends in Eversong Woods
Where Pelt Collection starts and ends in Eversong Woods
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Eversong Woods
Relevant locations in Eversong Woods

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
25 min 32 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

25 min 32 s fastest recorded run slowest 25 min 32 s

Same 1 run; mean 25 min 32 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

18 tracked kills, typically 687 XP, done around level 10.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Pelt Collection in Eversong Woods
Overview of Pelt Collection in Eversong Woods
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.450, 0.700 median of 1 recorded accept on Eversong Woods
Turn in
0.450, 0.700 median of 1 recorded turn-in on Eversong Woods
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 6

Players finish it about 9 min 58 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.400, 0.650 weight 0.44, 7 points

5 recorded positions in Eversong Woods.

Objective 1 of Pelt Collection in Eversong Woods
Objective 1 of Pelt Collection in Eversong Woods
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem