Powering our Defenses
Quest #8490
Level 10
Eversong Woods
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Place the Infused Crystal at the Eastern Runestone and protect it from the Scourge for 1 minute. Return the Infused Crystal to Runewarden Deryan in Eversong Woods for a reward.
Objective by objective
- Kill or interact with Infused Crystal NPC #16364
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Ancient runestones once powered a protective barrier across the Eversong border. Many were destroyed during Arthas' attack; others were stolen.
Of the three that remain, only this one has retained its powers. The runestone to the east might be salvageable, though.
Take this crystal and instill its energy on the Eastern Runestone. The process should take but a minute. Beware though, nearby Scourge will be drawn to it and will seek to destroy it. Do not let them!
Progress
Have you succeeded in powering the runestone yet, <name>?
Completion
Excellent. The defenses should hold off the Scourge a bit longer. Thank you for lending us a hand, <name>.
Category: Eversong Woods.
What you need
- Handed to you when you accept it
- Infused Crystal
The reward
No item reward.
- Money
- 3s 50c
- and 5s 10c more at level 90, the level cap, in place of the experience
- Experience
- 850
-
at level 15 or lower; less above
By character level
Level Experience Share 8–15 850 100% 16 675 80% 17 500 60% 18 340 40% 19 170 20% 20–89 85 10% 90 none 5s 10c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 850 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Silvermoon City +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 10, requires level 8
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Runewarden Deryan npc · Eversong Woods at 0.442, 0.855
- Hand in to
-
- Runewarden Deryan npc · Eversong Woods at 0.442, 0.855
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Eversong Woods
-
Runewarden Deryan
Starts the quest · 44.2, 85.5
-
Runewarden Deryan
Hand the quest in · 44.2, 85.5
-
Infused Crystal
Quest objective · 55.2, 84.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 9 min 37 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 935 XP, done around level 11.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.440, 0.850 median of 1 recorded accept on Eversong Woods
- Turn in
- 0.440, 0.850 median of 1 recorded turn-in on Eversong Woods
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 5 min 30 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.550, 0.840 weight 1.00, 1 point
1 recorded position in Eversong Woods.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.