Zul'Marosh
Quest #8479
Level 11
Eversong Woods
1 run – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Ven'jashi, the troll prisoner at Tor'Watha, wants you to bring him Chieftain Zul'Marosh's Head. Chieftain Zul'Marosh can be found in Zeb'Watha, across Lake Elrendar.
Objective by objective
- Collect Chieftain Zul'Marosh's Head item #20760
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Come closer, mon. Don't be 'fraid, Ven'jashi not gonna hurt you.
Us Darkspears be mortal enemies of the Amani just like you. Their boss Zul'Marosh is evil troll. He give me the bad poison and leave me in this cage to die.
I not scared of dyin', mon. I seen death in the eye an' I laugh at her.
I cannot die in peace yet, mon. Not 'til Zul'Marosh be dead too. You find him 'cross the lake in Zeb'Watha. I hold this poison off 'til you bring me his big ugly head, mon. Only then I die peacefully.
Progress
You bring me Zul'Marosh's head?
Completion
Ya, mon. Zul'Marosh had this comin'. He burn down Ven'jashi 's village. I kill many Amani before they put me in this cage. I hide something in the sand, my gift for you now.
Ah... ah, the poison... it spread now, mon. Time to rest...
Category: Eversong Woods.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Ven'jashi's Bow
item #22969 · Uncommon · item level 11 · sells for 4s 79c
-
Hoodoo Wand
item #22971 · Uncommon · item level 11 · sells for 4s 82c
- Money
- none
- and 5s 40c more at level 90, the level cap, in place of the experience
- Experience
- 875
-
at level 16 or lower; less above
By character level
Level Experience Share 8–16 875 100% 17 700 80% 18 525 60% 19 350 40% 20 180 20% 21–89 90 10% 90 none 5s 40c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 875 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Darkspear Trolls +75
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 11, requires level 8
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 5 min 16 s.
Counting every recorded attempt, finished or not.
1 tracked kill, typically 962 XP, done around level 12.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Eversong Woods), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.700, 0.720 median of 1 recorded accept on Eversong Woods
- Turn in
- 0.700, 0.720 median of 1 recorded turn-in on Eversong Woods
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 2 min 50 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.620, 0.790 weight 0.50, 1 point
1 recorded position in Eversong Woods.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.