Tainted Arcane Sliver
Quest #8338
Level 4
Sunstrider Isle
2 runs – thin
Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare
What to do
Bring the Tainted Arcane Sliver to Arcanist Helion at the gazebo of the Sunspire on Sunstrider Isle.
The quest giver's words
You've found an odd sliver of crystallized mana on the corpse of the tainted arcane wraith. The sliver is different than others you may have seen in that it is as dark and sinister-looking as the wraith you looted it from. Just holding it gives you a sense of unnatural foreboding.
Arcanist Helion at the gazebo of the Sunspire on Sunstrider Isle just might be someone who would have a use for the sliver.
Progress
From your demeanor, you seem to be on a matter of some urgency. Is there something specific I can assist you with?
Completion
This is... most interesting. And when I say interesting, I mean more disturbing than anything else.
Our efforts to reassert control over the isle in the time following the destruction of the Sunwell have been a challenge. I suspect that whatever foul source is corrupting the isle is at the heart of it all; this sliver may be of some aid in uncovering what's really going on.
You were wise to bring this to me, <name>. Take this as compensation for your diligence. Thank you.
Category: Eversong Woods.
What you need
- Handed to you when you accept it
- Tainted Arcane Sliver
The reward
No item reward.
- Money
- 1s 50c
- and 2s 10c more at level 90, the level cap, in place of the experience
- Experience
- 360
-
at level 9 or lower; less above
By character level
Level Experience Share 1–9 360 100% 10 280 80% 11 210 60% 12 140 40% 13 70 20% 14–89 35 10% 90 none 2s 10c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 360 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Silvermoon City +250
Who it is for
- Faction
-
- Race
- Blood Elf
- Class
- any class
- Level
- quest level 4, requires level 1
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Tainted Arcane Sliver item · no recorded location
- Hand in to
-
- Arcanist Helion npc · Sunstrider Isle at 0.585, 0.388
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Sunstrider Isle
-
Arcanist Helion
Hand the quest in · 58.5, 38.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 2 completed runs. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 2) not yet
- Tips – what most players do needs 5 runs (now 2) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 1) not yet
Timings
Based on 2 completed runs. Published by the analyser – low confidence.
Same 2 runs; mean 2 min 4 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 396 XP, done around level 5.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Sunstrider Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- pick up
- turn in
- Pick up
- 0.390, 0.740 median of 2 recorded accepts on Sunstrider Isle
- Turn in
- 0.580, 0.390 median of 2 recorded turn-ins on Sunstrider Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.