Every cookie, what it does and how long it lasts ·

← All quests

Tainted Arcane Sliver

Quest #8338 Level 4 Sunstrider Isle Horde only 2 runs – thin

Available in: MoP Classic details not known yet TBC Anniversary details not known yet · compare

Open on Wowhead ↗ Suggest a correction

What to do

Bring the Tainted Arcane Sliver to Arcanist Helion at the gazebo of the Sunspire on Sunstrider Isle.

The quest giver's words

You've found an odd sliver of crystallized mana on the corpse of the tainted arcane wraith. The sliver is different than others you may have seen in that it is as dark and sinister-looking as the wraith you looted it from. Just holding it gives you a sense of unnatural foreboding.

Arcanist Helion at the gazebo of the Sunspire on Sunstrider Isle just might be someone who would have a use for the sliver.

Progress

From your demeanor, you seem to be on a matter of some urgency. Is there something specific I can assist you with?

Completion

This is... most interesting. And when I say interesting, I mean more disturbing than anything else.

Our efforts to reassert control over the isle in the time following the destruction of the Sunwell have been a challenge. I suspect that whatever foul source is corrupting the isle is at the heart of it all; this sliver may be of some aid in uncovering what's really going on.

You were wise to bring this to me, <name>. Take this as compensation for your diligence. Thank you.

Category: Eversong Woods.

What you need

Handed to you when you accept it
Tainted Arcane Sliver

The reward

No item reward.

Money
1s 50c
and 2s 10c more at level 90, the level cap, in place of the experience
Experience
360
at level 9 or lower; less above
By character level
LevelExperienceShare
1–9 360 100%
10 280 80%
11 210 60%
12 140 40%
13 70 20%
14–89 35 10%
90 none 2s 10c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 396 experience (median of 2 runs), 1s 50c (median of 2 runs).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 360 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
Blood Elf
Class
any class
Level
quest level 4, requires level 1
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Tainted Arcane Sliver starts and ends in Sunstrider Isle
Where Tainted Arcane Sliver starts and ends in Sunstrider Isle
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Sunstrider Isle
Relevant locations in Sunstrider Isle

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 2 completed runs. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 2) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 1) not yet

Timings

Observed, not a fact about the game: 2 completed runs behind the medians, 2 recorded attempts in total.
2 min 4 s median time (accept → turn in) 1 min 54 s – 2 min 14 s for the middle half

Based on 2 completed runs. Published by the analyser – low confidence.

1 min 43 s fastest recorded run slowest 2 min 24 s

Same 2 runs; mean 2 min 4 s.

2 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 396 XP, done around level 5.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Sunstrider Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Tainted Arcane Sliver in Sunstrider Isle
Overview of Tainted Arcane Sliver in Sunstrider Isle
  • pick up
  • turn in
Pick up
0.390, 0.740 median of 2 recorded accepts on Sunstrider Isle
Turn in
0.580, 0.390 median of 2 recorded turn-ins on Sunstrider Isle
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem