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Ghost-o-plasm Round Up

Quest #6134 Level 39 Desolace AllianceHorde no runs yet

Available in: MoP Classic details not known yet TBC Anniversary details not known yet Classic Era details not known yet Forever details not known yet · compare

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What to do

Collect 8 Ghost-o-plasms.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

There's a valley to the southeast, the Valley of Bones, haunted by Magram ghosts. Sounds scary, doesn't it? Well think how scary it is to the Magram! If we captured ghost energy from that place, I bet it'd be worth plenty to those centaurs.

Here, take this crate of ghost magnets. If you place one between the two big skeletons in the valley, the Dead Goliaths, then ghosts will wander to it. Distance yourself, take out the ghosts and get their ghost-o-plasm --that's what we'll sell to the Magram.

Progress

Where's my ghost-o-plasm, <name>?

Completion

There it is! Looks like you got some of it on you too. Kinda slimey, eh?

Well, thanks a lot for all the trouble, <name>. This stuff will be worth a fortune... if I can convince the centaurs what it is!

Category: Desolace.

What you need

Handed to you when you accept it
Crate of Ghost Magnets

The reward

Money
45s
and 18s 60c more at level 90, the level cap, in place of the experience
Experience
3,100
at level 44 or lower; less above
By character level
LevelExperienceShare
34–44 3,100 100%
45 2,500 80%
46 1,850 60%
47 1,250 40%
48 625 20%
49–89 310 10%
90 none 18s 60c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 3,410 experience (median of 1 run), 45s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 3,100 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 39, requires level 34
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Ghost-o-plasm Round Up starts and ends in Desolace
Where Ghost-o-plasm Round Up starts and ends in Desolace
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Desolace
Relevant locations in Desolace

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 2 deaths in total

1 tracked kill, typically 3,410 XP, done around level 35.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Desolace), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Ghost-o-plasm Round Up in Desolace
Overview of Ghost-o-plasm Round Up in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.480, 0.620 median of 1 recorded accept on Desolace
Turn in
0.480, 0.620 median of 1 recorded turn-in on Desolace
Deaths during this quest
2 deaths, in 2 runs Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 8

Players finish it about 4 min 7 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.630, 0.921 weight 1.00, 14 points

7 recorded positions in Desolace.

Objective 1 of Ghost-o-plasm Round Up in Desolace
Objective 1 of Ghost-o-plasm Round Up in Desolace
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 2 runs (0.5 per run)

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 36 45s
Bananaroot-HoptallusPandaQuest supporter – 1 34 –

Community notes

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