Every cookie, what it does and how long it lasts ·

← All quests

One Final Turn

Quest #33379 Level 90 Timeless Isle AllianceHorde no runs yet

Open on Wowhead ↗ Suggest a correction

What to do

Use the Vision of Time in the Caverns of Time in Tanaris.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I do not wish to ask this of you again, but I do not know who I can trust any longer. I have been using the Vision of Time to gather information, and in my searches, I believe I have found another crux in time. It is in the Caverns of Time itself.

I did not want to believe it when the vision first came to me, but I cannot sit idly by and let this information pass. The Caverns of Time - you must go there, now, and use the Vision of Time.

Move quickly!

Completion

Soridormi, the prime consort of Nozdormu, dead? And I was there as well?

We cannot know what this means, or what will come to pass, or even if this vision takes place in our timeway. You must speak of this vision to no one, lest we alter the course of time and cause great danger to us all. All we can do now is complete the Vision of Time - it will show us what the future truly holds.

Category: Timeless Isle.

What you need

Handed to you when you accept it
Vision of Time

The reward

  • Timeless Coin ×5,000 currency
Money
none
and 19g 84s 50c more at level 90, the level cap, in place of the experience
Experience
236,000
none at level 90, the level cap
By character level
LevelExperienceShare
90 none 19g 84s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 90, requires level 90
Profession
none
Repeats
once only

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
  • Kairoz npc · Timeless Isle at 0.345, 0.536
Hand in to
  • Kairoz npc · Timeless Isle at 0.345, 0.536
Where One Final Turn starts and ends in Timeless Isle
Where One Final Turn starts and ends in Timeless Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Timeless Isle
Relevant locations in Timeless Isle
  • Timeless Isle
    • Kairoz Starts the quest · 34.5, 53.6
    • Kairoz Hand the quest in · 34.5, 53.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Timeless Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of One Final Turn in Timeless Isle
Overview of One Final Turn in Timeless Isle
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem