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Secrets in the Isle of Thunder

Quest #32707 Level 90 Isle of Thunder AllianceHorde no runs yet

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What to do

Recover 3 Shan'ze Ritual Stones. These stones are very rare, and may take some time to gather.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I do have one thing I would ask of you, <class>.

We've gotten our hands on a powerful ritual stone that the Shan'ze mogu use to beckon their allies into battle, but we need more than one to perform their rituals.

If you come upon three of these stones, bring them back to me. We can gather our forces and use these stones to beckon some of Lei Shen's most powerful servants directly into our traps.

Progress

Have you found the stones I spoke of?

Completion

Perfect. I will show you how to use these stones, and then you can spring the ambush.

Category: Isle of Thunder.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
22g 80s
and 24g 72s more at level 90, the level cap, in place of the experience
Experience
294,000
none at level 90, the level cap
By character level
LevelExperienceShare
90 none 24g 72s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 90, requires level 90
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Taran Zhu npc · Isle of Thunder at 0.514, 0.461
Hand in to
  • Taran Zhu npc · Isle of Thunder at 0.514, 0.461
Where Secrets in the Isle of Thunder starts and ends in Isle of Thunder
Where Secrets in the Isle of Thunder starts and ends in Isle of Thunder
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Isle of Thunder
Relevant locations in Isle of Thunder
  • Isle of Thunder
    • Taran Zhu Starts the quest · 51.4, 46.1
    • Taran Zhu Hand the quest in · 51.4, 46.1
    • Haywire Sunreaver Construct Quest objective · 48.4, 87.4
    • Mumta Quest objective · 35.0, 62.4
    • Ku'lai the Skyclaw Quest objective · 37.8, 83.0
    • Progenitus Quest objective · 51.0, 71.2
    • Goda Quest objective · 53.6, 53.0
    • God-Hulk Ramuk Quest objective · 61.4, 49.8
    • Al'tabim the All-Seeing Quest objective · 44.6, 30.4
    • Backbreaker Uru Quest objective · 49.2, 25.4
    • Lu-Ban Quest objective · 54.4, 35.6
    • Molthor Quest objective · 63.4, 49.2
    • Ra'sha Quest objective · 39.6, 81.0
    • Trove of the Thunder King Quest objective · 33.4, 57.5
    • Backbreaker Uru Quest objective · 36.4, 26.0
    • Molthor Quest objective · 32.4, 30.6

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Isle of Thunder), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Secrets in the Isle of Thunder in Isle of Thunder
Overview of Secrets in the Isle of Thunder in Isle of Thunder
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem