Nana's Vote III: Witchberry Julep
Quest #31949
Level 90
Valley of the Four Winds
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no runs yet
What to do
Plant and harvest 3 Witchberries, then deliver 15 Witchberries to Nana Mudclaw.
Witchberry Seeds can be purchased from Merchant Greenfield at Halfhill Market. After tilling and tending your plant, you must wait until the next day to harvest ripe Witchberries.
Objective by objective
- Kill (any of) Ripe Witchberries NPC #66085 counts 3 different creatures
- Kill (any of) Tilled Soil NPC #58563
- Collect Witchberries item #74846
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Now that we have the water, I can almost taste the icy cold witchberry julep!
Now, we just need to find ourselves some sweet witchberries.
My grandson's berries this season have been total slop, so I need to seek a decent harvest elsewhere.
Say, do you have any witchberries in the ground this year? How about you bring me some from your farm?
If your berries are up to the standard, we'll make ourselves a grand old batch of the old juice!
Progress
Hurry it up, will ya? I'm an old woman. I don't have all the time in the world, and I want one more taste of the sauce before I croak!
Completion
< Nana Mudclaw scrutinizes a dark witchberry, then pops it into her mouth. Her face lights up.>
Lands alive! I haven't tasted such a sweet, juicy witchberry in years! Why, the only person who could grow berries like these was... Old Yoon, yer friend's grandpa.
< Nana Mudclaw blushes.>
Oh that man was such a scamp! I still remember the summer days when we were young, eating these berries by the bushel without a care in the world.
Thank you for reminding me of an old friend, <name>.
Category: Valley of the Four Winds.
What you need
- You must be carrying
The reward
No item reward.
- Money
- 11g 40s
- and 19g 84s 50c more at level 90, the level cap, in place of the experience
- Experience
- 236,000
-
none at level 90, the level cap
By character level
Level Experience Share 90 none 19g 84s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- The Tillers +400
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 90, requires level 90
- Profession
- none
- Repeats
- once only
The chain
Before this
- Nana's Vote II: The Sacred Springs #31948 · any one of these
After this
Where it starts and ends
- Starts at
-
- Nana Mudclaw npc · Valley of the Four Winds at 0.547, 0.470
- Hand in to
-
- Nana Mudclaw npc · Valley of the Four Winds at 0.547, 0.470
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Valley of the Four Winds
-
Nana Mudclaw
Starts the quest · 54.7, 47.0
-
Nana Mudclaw
Hand the quest in · 54.7, 47.0
-
Tricky Maizer
Quest objective · 53.6, 63.2
-
Maizerly Thief
Quest objective · 51.4, 68.4
-
Wildscale Saurok
Quest objective · 77.2, 57.4
-
Wildscale Herbalist
Quest objective · 75.4, 55.2
-
Riverblade Slayer
Quest objective · 27.8, 85.0
-
Riverblade Flesh-hunter
Quest objective · 34.8, 80.2
-
Wildscale Hunter
Quest objective · 74.2, 51.8
-
Thousand-Year Guardian
Quest objective · 56.6, 21.8
-
Light Grain
Quest objective · 53.7, 63.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Valley of the Four Winds), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.