Farmer Fung's Vote III: Crazy For Cabbage
Quest #31947
Level 90
Valley of the Four Winds
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no runs yet
What to do
Plant and harvest 3 Green Cabbages, then deliver 15 Green Cabbages to Farmer Fung.
Green Cabbage Seeds can be purchased from Merchant Greenfield at Halfhill Market. After tilling and tending your plant, you must wait until the next day to harvest ripe Green Cabbages.
Objective by objective
- Kill (any of) Ripe Green Cabbage NPC #58567 counts 3 different creatures
- Kill (any of) Tilled Soil NPC #58563
- Collect Green Cabbage item #74840
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
< Farmer Fung is beaming with a radiant smile.>
Thanks to you, I got my precious yaks back! Unfortunately, I noticed that their time out in the wild left them rather gaunt.
They must be starving, but I don't feed my prize yaks just any regular old grass.
No sir, they eat only the leafiest green cabbages you can find here in the Valley.
My stores are a bit low. If you bring me some cabbages for my yaks, I will reward you handsomely.
Progress
I have pet nicknames for all of my yaks. There's Hairy, and Shaggy, and Fluffy, and Woolly, and...
Completion
I was expecting cabbages, but not cabbages of this quality! Oh my!
A perfectly round head, large waxy leaves, a perfect gradient of emerald color...
< Farmer Fung takes a bite out of the cabbage.>
Mmm, and sweet, crisp flavor! These is a beautiful cabbage, <name>. My yaks will certainly be spoiled by this tasty treat.
Category: Valley of the Four Winds.
What you need
- You must be carrying
The reward
No item reward.
- Money
- 11g 40s
- and 19g 84s 50c more at level 90, the level cap, in place of the experience
- Experience
- 236,000
-
none at level 90, the level cap
By character level
Level Experience Share 90 none 19g 84s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- The Tillers +250
- Farmer Fung +7,000
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 90, requires level 90
- Profession
- none
- Repeats
- once only
The chain
Before this
- Farmer Fung's Vote II: On the Loose #30518 · any one of these
After this
Where it starts and ends
- Starts at
-
- Farmer Fung npc · Valley of the Four Winds at 0.483, 0.339
- Hand in to
-
- Farmer Fung npc · Valley of the Four Winds at 0.483, 0.339
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Valley of the Four Winds
-
Farmer Fung
Starts the quest · 48.3, 33.9
-
Farmer Fung
Hand the quest in · 48.3, 33.9
-
Snagtooth Troublemaker
Quest objective · 83.8, 21.2
-
Snagtooth Virmen
Quest objective · 82.0, 18.4
-
Snagtooth Tool-Grabber
Quest objective · 80.2, 21.6
-
Snagtooth Hooligan
Quest objective · 85.8, 27.8
-
Jinanya the Clawblade
Quest objective · 66.6, 38.0
-
Frenzyhop
Quest objective · 64.4, 40.8
-
Aiyu the Skillet
Quest objective · 68.2, 38.0
-
Chufa
Quest objective · 67.8, 37.2
-
Springtail Gnasher
Quest objective · 43.6, 35.0
-
Mischievous Virmen
Quest objective · 34.0, 65.6
-
Springtail Trapper
Quest objective · 47.4, 20.0
-
Springtail Burrower
Quest objective · 47.0, 20.6
-
Springtail Warren-Mother
Quest objective · 48.6, 18.8
-
Springtail Thumper
Quest objective · 46.0, 34.6
-
Springtail Digger
Quest objective · 43.4, 37.4
-
Skiggit
Quest objective · 25.0, 28.0
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Valley of the Four Winds), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.