What to do
Destroy the four tomes: "In the Shadow of the Light", "Kel'Thuzad's Deep Knowledge", "Forbidden Rites and other Rituals Necromantic" and "The Dark Grimoire".
Objective by objective
- Use or find In the Shadow of the Light object #214279
- Use or find Kel'Thuzad's Deep Knowledge object #214278
- Use or find Forbidden Rites and other Rituals Necromantic object #214280
- Use or find The Dark Grimoire object #214277
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
There are four tomes of great necromantic evil studied in Scholomance: " In the Shadow of the Light ", " Kel'Thuzad's Deep Knowledge ", " Forbidden Rites and other Rituals Necromantic " and " The Dark Grimoire ".
As we make our way through this cursed place, find and destroy each book so that no other fool can come along later and learn their vile secrets.
Progress
The four tomes contain secrets that have damned this place and all associated with it to an eternity of suffering.
They must be destroyed!
Completion
Thank you, <name>.
With the destruction of the tomes I'll go to my final rest knowing that those books will never again haunt a living soul.
Category: Scholomance (Heroic).
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 45g 60s
- and 39g 60s 50c more at level 90, the level cap, in place of the experience
- Experience
- 471,000
-
none at level 90, the level cap
By character level
Level Experience Share 90 none 39g 60s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 90, requires level 90
- Profession
- none
- Repeats
- once only
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Talking Skull npc · Scholomance at 0.269, 0.587
- Hand in to
-
- Talking Skull npc · Scholomance at 0.269, 0.587
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Scholomance
-
Talking Skull
Starts the quest · 26.9, 58.7
-
Talking Skull
Hand the quest in · 26.9, 58.7
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Scholomance), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.