What to do
Return the Glowing Amber to Kaz'tik the Manipulator.
The quest giver's words
Why would the saurok have amber? More importantly, why would Oracle Hiss'ir be so protective of it?
It is unlikely this came from the heavily guarded Zan'vess, so where did it come from?
Perhaps the Klaxxi will know what to make of it.
Progress
Where did you find this?
Completion
You were wise to bring this to us. This is a piece of another paragon's encasing amber.
The damage suggests the paragon may be in trouble.
I will speak with the council to decide what should be done next.
Category: Dread Wastes.
What you need
- Handed to you when you accept it
- Glowing Amber
The reward
Choose one of
-
Sunset Satin Robe
item #84626 · Uncommon · item level 437 · sells for 22g 62s 54c
-
Sunset Hide Robes
item #84627 · Uncommon · item level 437 · sells for 22g 70s 95c
-
Withered Wood Breastplate
item #84628 · Uncommon · item level 437 · sells for 22g 79s 37c
-
Sunset Burnished Chestguard
item #84629 · Uncommon · item level 437 · sells for 22g 87s 55c
-
Sunset Silk Robe
item #84630 · Uncommon · item level 437 · sells for 22g 95s 96c
-
Sunset Leather Tunic
item #84631 · Uncommon · item level 437 · sells for 23g 4s 38c
-
Wind-Reaver Breastplate
item #84632 · Uncommon · item level 437 · sells for 23g 12s 79c
-
Sunset Heavy Chestpiece
item #84633 · Uncommon · item level 437 · sells for 23g 20s 98c
-
Sunset Armored Chestpiece
item #84634 · Uncommon · item level 437 · sells for 23g 29s 39c
- Money
- 11g 40s
- and 19g 84s 50c more at level 90, the level cap, in place of the experience
- Experience
- 236,000
-
up to level 89; none at 90, the level cap
By character level
Level Experience Share 89 236,000 100% 90 none 19g 84s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- The Klaxxi +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 90, requires level 89
- Profession
- none
- Repeats
- once only
The chain
Before this
- Reunited #31091 · any one of these
After this
- Gambling Problem #31727
- A Not So Friendly Request #31730
- The Empress' Gambit #31959
- Once in a Hundred Lifetimes #32030
Where it starts and ends
- Starts at
-
- Glowing Amber object · Dread Wastes at 0.419, 0.637
- Hand in to
-
- Kaz'tik the Manipulator npc · Dread Wastes at 0.543, 0.358
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Dread Wastes
-
Glowing Amber
Starts the quest · 41.9, 63.7
-
Kaz'tik the Manipulator
Hand the quest in · 54.3, 35.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Dread Wastes), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.