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A New Lesson for the Master

Quest #31360 Level 89 Mogu'shan Palace - The Crimson Assembly Hall AllianceHorde no runs yet

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What to do

Kill Xin the Weaponmaster.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

A new king of the mogu has arisen: Xin the Weaponmaster.

He single-handedly subjugated the mogu clans, and now they and their new leaders vie for his favor.

I've never seen or read of any who are his equal in battle. Do not underestimate Xin, <name>.

Our fate rests in your hands.

Progress

The king of the mogu must die.

Though another will eventually rise, none are as deadly as Xin the Weaponmaster.

Completion

Truly a fight for the ages.

I'm glad that you're on our side, <name>.

Category: Mogu'shan Palace (Dungeon).

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Choose one of

Money
44g
and 32g 96s 50c more at level 90, the level cap, in place of the experience
Experience
392,000
up to level 89; none at 90, the level cap
By character level
LevelExperienceShare
87–89 392,000 100%
90 none 32g 96s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 89, requires level 87
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
  • Sinan the Dreamer npc · Mogu'shan Palace - The Crimson Assembly Hall at -0.010, -0.010
Hand in to
  • Sinan the Dreamer npc · Mogu'shan Palace - The Crimson Assembly Hall at -0.010, -0.010
Where A New Lesson for the Master starts and ends in Mogu'shan Palace - The Crimson Assembly Hall
Where A New Lesson for the Master starts and ends in Mogu'shan Palace - The Crimson Assembly Hall
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Mogu'shan Palace - The Crimson Assembly Hall), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of A New Lesson for the Master in Mogu'shan Palace - The Crimson Assembly Hall
Overview of A New Lesson for the Master in Mogu'shan Palace - The Crimson Assembly Hall
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem