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Riding the Storm

Quest #31061 Level 90 Townlong Steppes AllianceHorde Daily no runs yet

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What to do

Use the Bronze Claws to mount 8 Shan'ze Cloudrunners. Attack them to free them of their corruption.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Shan Bu, the leader of the Shan'ze, is performing some kind of dark ritual at the summit of the island to the northwest.

We believe that the subjugated Shan'ze Cloudrunners are powering the spell. How, we still do not know.

We believe that the Shan'ze Cloudrunners can still be saved from the corruption that taints them.

Take these bronze claws. Use them to mount the back of a Shan'ze Cloudrunner.

Attack them. Beat some sense back into their heads!

Progress

How did it go?

Completion

We do not fully understand what the Shan'ze are doing, or the nature of their domination over the wild serpents.

Ban's theory is that the only thing that can cut through the mind control is physical pain.

Once the Shan'ze Cloudrunners feel enough pain, it looses the corruption's hold, and they finally remember who they are.

Category: Townlong Steppes (Daily).

What you need

Handed to you when you accept it
Bronze Claws

The reward

No item reward.

Money
11g 40s
Experience
236,000
none at level 90, the level cap
By character level
LevelExperienceShare
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 90, requires level 90
Profession
none
Repeats
Daily

The chain

Before this

After this

Nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Riding the Storm starts and ends in Townlong Steppes
Where Riding the Storm starts and ends in Townlong Steppes
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Townlong Steppes
Relevant locations in Townlong Steppes

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Townlong Steppes), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Riding the Storm in Townlong Steppes
Overview of Riding the Storm in Townlong Steppes
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem