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A New Enemy

Quest #30969 Level 16 Ragefire Chasm Horde only 2 runs – thin

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What to do

Collect 5 Corrupted Insignia from any cultist in Ragefire Chasm.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The power of these Dark Shaman has attracted many allies, <name>. Former members of the Horde that now work towards some dark purpose.

We need to make an example of them before we have another twilight's hammer on our hands.

Kill any cultist you come across and bring me their insignia.

Progress

Have you collected the insignia?

Completion

Good work, <name>. This will make it very clear how Garrosh is going to deal with failures...

Category: Ragefire Chasm (Dungeon).

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
33s
Experience
2,300
at level 21 or lower; less above
By character level
LevelExperienceShare
15–21 2,300 100%
22 1,850 80%
23 1,400 60%
24 925 40%
25 460 20%
26–89 230 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 2,530 experience (median of 2 runs), 33s (median of 2 runs).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 2,300 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 16, requires level 15
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where A New Enemy starts and ends in Ragefire Chasm
Where A New Enemy starts and ends in Ragefire Chasm
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 2 completed runs. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 2) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 2 from 1) not yet

Timings

Observed, not a fact about the game: 2 completed runs behind the medians, 2 recorded attempts in total.
7 min 30 s median time (accept → turn in) 7 min 3 s – 7 min 58 s for the middle half

Based on 2 completed runs. Published by the analyser – low confidence.

6 min 36 s fastest recorded run slowest 8 min 25 s

Same 2 runs; mean 7 min 30 s.

2 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

23 tracked kills, typically 2,530 XP, done around level 17.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Ragefire Chasm), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of A New Enemy in Ragefire Chasm
Overview of A New Enemy in Ragefire Chasm
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 5

Players finish it about 3 min 15 s into the quest (median over 2 runs, low confidence). order not certain yet

No coordinates recorded for this objective yet.

0 recorded positions in Ragefire Chasm.

Objective 1 of A New Enemy in Ragefire Chasm
Objective 1 of A New Enemy in Ragefire Chasm

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem