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Improvised Ammunition

Quest #30895 Level 89 Townlong Steppes AllianceHorde no runs yet

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What to do

Recover 16 Volatile Dread Orbs from the Ambermarsh.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

I've got another job for you.

The dragon cannons we depend on to keep the thicker swathes of mantid back are running low on ammo. The camp's cannoneers developed an improvised explosive that's made from the globe seeds down the western ridge.

They dispatched a couple initiates to bring some back hours ago, but have heard nothing from them. I want to send someone a bit more capable to make sure that this gets taken care of.

Are you my <man/woman> for this?

Progress

Back even more quickly than expected. Did you bring the seeds?

Completion

It's good to have a <class> that I can count on.

Category: Townlong Steppes.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Choose one of

Money
11g
and 16g 48s more at level 90, the level cap, in place of the experience
Experience
196,000
up to level 89; none at 90, the level cap
By character level
LevelExperienceShare
88–89 196,000 100%
90 none 16g 48s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 89, requires level 88
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Taran Zhu npc · Townlong Steppes at 0.764, 0.824
Hand in to
  • Taran Zhu npc · Townlong Steppes at 0.764, 0.824
Where Improvised Ammunition starts and ends in Townlong Steppes
Where Improvised Ammunition starts and ends in Townlong Steppes
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Townlong Steppes
Relevant locations in Townlong Steppes
Relevant locations in Dread Wastes
Relevant locations in Dread Wastes
  • Townlong Steppes
    • Taran Zhu Starts the quest · 76.4, 82.4
    • Taran Zhu Hand the quest in · 76.4, 82.4
    • Agitated Seedstealer Quest objective · 69.4, 88.6
    • Agitated Nettleskin Quest objective · 70.4, 86.4
    • Dread Orb Quest objective · 67.7, 87.5
    • Dread Orb Quest objective · 68.3, 89.1
    • Dread Orb Quest objective · 65.9, 86.7
  • Dread Wastes
    • Agitated Seedstealer Quest objective · 49.6, 9.0
    • Agitated Nettleskin Quest objective · 54.6, 5.4
    • Dread Orb Quest objective · 54.2, 5.6
    • Dread Orb Quest objective · 54.3, 5.5
    • Dread Orb Quest objective · 55.0, 5.1

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Townlong Steppes), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Improvised Ammunition in Townlong Steppes
Overview of Improvised Ammunition in Townlong Steppes
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem