What to do
Recover 6 Packed Explosive Charges.
Objective by objective
- Collect Packed Explosion Charge item #74955
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
We can help you get your ship free, but we'll need more of the explosives we were trying to take back from the Alliance to make it happen.
I ordered the men to grab all the explosives they could before making our escape. If you sift through the wreckage and bodies to our south, there should be some explosive bundles among them, those that didn't already blow up anyway.
Get me enough of them and I think I can put something together for ya.
Progress
You're in one piece. That's a good sign.
Did you get your hands on what I asked for?
Completion
More than enough. I've got the main control panel constructed. We should be ready very soon!
Category: The Wandering Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 3s
- Experience
- 775
-
at level 14 or lower; less above
By character level
Level Experience Share 5–14 775 100% 15 625 80% 16 470 60% 17 310 40% 18 160 20% 19–89 80 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 775 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Shang Xi's Academy +250
Who it is for
- Faction
-

- Race
- Pandaren
- Class
- any class
- Level
- quest level 9, requires level 5
- Profession
- none
- Repeats
- once only
The chain
Before this
- Wrecking the Wreck #30589 · any one of these
After this
- Urgent News #29796
Where it starts and ends
- Starts at
-
- Makael Bay npc · The Wandering Isle at 0.363, 0.724
- Hand in to
-
- Makael Bay npc · The Wandering Isle at 0.363, 0.724
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Wandering Isle
-
Makael Bay
Starts the quest · 36.3, 72.4
-
Makael Bay
Hand the quest in · 36.3, 72.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 2 min 16 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 852 XP, done around level 11.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.360, 0.720 median of 1 recorded accept on The Wandering Isle
- Turn in
- 0.360, 0.730 median of 1 recorded turn-in on The Wandering Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 6
Players finish it about 1 min 52 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.360, 0.770 weight 1.00, 6 points
6 recorded positions in The Wandering Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.