What to do
Evacuate the Blacksoil Family, the Spadepaw Family, the Greentill Family, and the Marlfur Family.
Objective by objective
- Kill or interact with Wei Blacksoil NPC #57120
- Kill (any of) Feng Spadepaw NPC #57121 counts 2 different creatures
- Kill (any of) Haiyun Greentill NPC #57123 counts 2 different creatures
- Kill (any of) Zhang Marlfur NPC #57126 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
A few farmers remain in the fields... some perilously close to the crumbling wall. I don't want any farmers pretending to be heroes. We will take care of this mantid swarm, and then they can return to their homes.
My Shado-Pan are too busy defending this town to organize evacuations. You want to prove yourself useful? Get those farmers out of harm's way.
Completion
A few stubborn ranchers want to make my job harder?
<The Watch Commander sighs.>
Fine. I will rob no pandaren of his right to defend his land.
Category: Valley of the Four Winds.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
Choose one of
-
Sunsong Armored Pauldrons
item #88019 · Uncommon · item level 399 · sells for 16g 12s 66c
-
Thunderfoot Heavy Pauldrons
item #88020 · Uncommon · item level 399 · sells for 16g 6s 89c
-
Wild Plains Pauldrons
item #88021 · Uncommon · item level 399 · sells for 16g 1s 13c
-
Plainshawk Pauldron
item #88022 · Uncommon · item level 399 · sells for 15g 95s 37c
-
Gilded Fan Silk Pauldrons
item #88023 · Uncommon · item level 399 · sells for 15g 89s 76c
-
Paoquan Burnished Pauldrons
item #88024 · Uncommon · item level 399 · sells for 15g 83s 99c
-
Huangtze Scale Pauldrons
item #88025 · Uncommon · item level 399 · sells for 15g 78s 23c
-
Sunsoaked Pauldron
item #88026 · Uncommon · item level 399 · sells for 15g 72s 47c
-
Silkmasters' Satin Pauldrons
item #88027 · Uncommon · item level 399 · sells for 15g 66s 86c
- Money
- 10g 20s
- and 10g 85s more at level 90, the level cap, in place of the experience
- Experience
- 129,000
-
up to level 89; none at 90, the level cap
By character level
Level Experience Share 86–89 129,000 100% 90 none 10g 85s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 87, requires level 86
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- The Hidden Master #29983
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
- Valley of the Four Winds
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Valley of the Four Winds), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.