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Evacuation Orders

Quest #29982 Level 87 Valley of the Four Winds AllianceHorde no runs yet

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What to do

Evacuate the Blacksoil Family, the Spadepaw Family, the Greentill Family, and the Marlfur Family.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

A few farmers remain in the fields... some perilously close to the crumbling wall. I don't want any farmers pretending to be heroes. We will take care of this mantid swarm, and then they can return to their homes.

My Shado-Pan are too busy defending this town to organize evacuations. You want to prove yourself useful? Get those farmers out of harm's way.

Completion

A few stubborn ranchers want to make my job harder?

<The Watch Commander sighs.>

Fine. I will rob no pandaren of his right to defend his land.

Category: Valley of the Four Winds.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Choose one of

Money
10g 20s
and 10g 85s more at level 90, the level cap, in place of the experience
Experience
129,000
up to level 89; none at 90, the level cap
By character level
LevelExperienceShare
86–89 129,000 100%
90 none 10g 85s more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 87, requires level 86
Profession
none
Repeats
once only

The chain

Before this

Nothing – this is where the chain starts.

After this

Where it starts and ends

Starts at
  • Loon Mai npc · Valley of the Four Winds at 0.196, 0.569
Hand in to
  • Loon Mai npc · Valley of the Four Winds at 0.196, 0.569
Where Evacuation Orders starts and ends in Valley of the Four Winds
Where Evacuation Orders starts and ends in Valley of the Four Winds
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Valley of the Four Winds
Relevant locations in Valley of the Four Winds
  • Valley of the Four Winds
    • Loon Mai Starts the quest · 19.6, 56.9
    • Loon Mai Hand the quest in · 19.6, 56.9
    • Wei Blacksoil Quest objective · 7.2, 54.8
    • Feng Spadepaw Quest objective · 12.8, 55.6
    • Haiyun Greentill Quest objective · 15.8, 56.2
    • Zhang Marlfur Quest objective · 15.4, 54.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.

How precise this guide is

Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in needs one recorded run not yet
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 0) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 0 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

0 / 0 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Valley of the Four Winds), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Evacuation Orders in Valley of the Four Winds
Overview of Evacuation Orders in Valley of the Four Winds
Pick up
Not recorded yet.
Turn in
Not recorded yet.
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem