What to do
Return to the Temple of Five Dawns. A cart is waiting near the Wreck of the Skyseeker to take you there.
Objective by objective
- Kill or interact with Delivery Cart NPC #57741
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
<name>, I did what had to be done. And the plan worked. Things could have been much worse had we not acted. I only wish Aysa could understand that.
There will be plenty of time for reflection, but for now, we need to return to the Temple of Five Dawns. We need to let them know that Shen-zin Su has been saved, and we need to sort out the fates of these new allies.
Completion
It is good to see you again, <name>. You've done all that I've asked of you and more... you have saved Shen-zin Su.
You make an old master proud.
Category: The Wandering Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 3s 50c
- Experience
- 850
-
at level 15 or lower; less above
By character level
Level Experience Share 5–15 850 100% 16 675 80% 17 500 60% 18 340 40% 19 170 20% 20–89 85 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 850 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Shang Xi's Academy +250
Who it is for
- Faction
-

- Race
- Pandaren
- Class
- any class
- Level
- quest level 10, requires level 5
- Profession
- none
- Repeats
- once only
The chain
Before this
- The Healing of Shen-zin Su #29799 · any one of these
After this
- A New Fate #31450
Where it starts and ends
- Starts at
-
- Ji Firepaw npc · The Wandering Isle at 0.388, 0.863
- Hand in to
-
- Spirit of Master Shang Xi npc · The Wandering Isle at 0.514, 0.483
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Wandering Isle
-
Ji Firepaw
Starts the quest · 38.8, 86.3
-
Spirit of Master Shang Xi
Hand the quest in · 51.4, 48.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 33 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 935 XP, done around level 12.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- pick up
- turn in
- Pick up
- 0.390, 0.860 median of 1 recorded accept on The Wandering Isle
- Turn in
- 0.520, 0.480 median of 1 recorded turn-in on The Wandering Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.