What to do
Rescue 3 Injured Sailors.
Objective by objective
- Kill or interact with Injured Sailor NPC #55999
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Your friend has been doing everything she can to save my crew. I'm deeply appreciative.
We're still dealing with more than we can handle here: quenching the fires on the wreckage, getting my people out, fighting off these evil sea creatures, and trying to prevent the prisoners from escaping. We're simply in over our heads.
I still have men on the ship that we need to get clear before the wreckage collapses on them. I know this is asking a lot, but can you help?
Completion
I have no idea who you people are, but fate surely smiled on us this day. Many more would be dead if not for the help of you and your friends. I am in your debt.
Category: The Wandering Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
Choose one of
-
Survival Leggings
item #74603 · Common · item level 9 · sells for 44c
-
Vest of Compassion
item #74604 · Common · item level 9 · sells for 97c
-
Gauntlets of Mercy
item #74605
- Money
- 3s
- Experience
- 775
-
at level 14 or lower; less above
By character level
Level Experience Share 5–14 775 100% 15 625 80% 16 470 60% 17 310 40% 18 160 20% 19–89 80 10% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 775 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Shang Xi's Academy +250
Who it is for
- Faction
-

- Race
- Pandaren
- Class
- any class
- Level
- quest level 9, requires level 5
- Profession
- none
- Repeats
- once only
The chain
Before this
- Urgent News #29796 · any one of these
After this
- An Ancient Evil #29798
Where it starts and ends
- Starts at
-
- Delora Lionheart npc · The Wandering Isle at 0.422, 0.865
- Hand in to
-
- Delora Lionheart npc · The Wandering Isle at 0.422, 0.865
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Wandering Isle
-
Delora Lionheart
Starts the quest · 42.2, 86.5
-
Delora Lionheart
Hand the quest in · 42.2, 86.5
-
Injured Sailor
Quest objective · 40.0, 84.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 3 min 53 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 852 XP, done around level 12.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.420, 0.860 median of 1 recorded accept on The Wandering Isle
- Turn in
- 0.420, 0.860 median of 1 recorded turn-in on The Wandering Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 3
Players finish it about 3 min 34 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.420, 0.867 weight 1.00, 3 points
3 recorded positions in The Wandering Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.