What to do
Burn 5 Defaced Scroll of Wisdom.
Objective by objective
- Use or find Defaced Scroll of Wisdom object #209656
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
<name>, we must help Elder Shaopai. There are few more deserving of our kindness.
On the way here, you surely noticed the scrolls of wisdom hanging in the grotto to the south. The hozen have defiled many of them, and sadly, they are not recoverable. We will deal with the problem directly - burn the defiled scrolls. Wipe the hozen writings away entirely.
Do not worry for Elder Shaopai. The people shall come together and help him rewrite the wisdoms in time. I shall see to that.
Completion
You're a good man, <name>. You have proven that again and again, and I am glad to stand beside you.
Category: The Wandering Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
Choose one of
-
Gloves of Wisdom
item #74594
-
Gloves of Verity
item #74595 · Common · item level 7 · sells for 24c
-
Unvarnished Vambraces
item #74596 · Common · item level 7 · sells for 24c
- Money
- 1s 75c
- and 3s 90c more at level 90, the level cap, in place of the experience
- Experience
- 625
-
at level 12 or lower; less above
By character level
Level Experience Share 5–12 625 100% 13 500 80% 14 380 60% 15 250 40% 16 130 20% 17–89 65 10% 90 none 3s 90c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 625 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Shang Xi's Academy +250
Who it is for
- Faction
-

- Race
- Pandaren
- Class
- any class
- Level
- quest level 7, requires level 5
- Profession
- none
- Repeats
- once only
The chain
Before this
- Morning Breeze Village #29776 · any one of these
After this
- The Direct Solution #29779
- Do No Evil #29780
- Monkey Advisory Warning #29781
Where it starts and ends
- Starts at
-
- Ji Firepaw npc · The Wandering Isle at 0.310, 0.367
- Hand in to
-
- Ji Firepaw npc · The Wandering Isle at 0.310, 0.367
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Wandering Isle
-
Ji Firepaw
Starts the quest · 31.0, 36.7
-
Ji Firepaw
Hand the quest in · 31.0, 36.7
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 3 min 54 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 687 XP, done around level 8.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.310, 0.370 median of 1 recorded accept on The Wandering Isle
- Turn in
- 0.310, 0.370 median of 1 recorded turn-in on The Wandering Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 5
Players finish it about 2 min 18 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.285, 0.505 weight 1.00, 5 points
5 recorded positions in The Wandering Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.