The Spirit and Body of Shen-zin Su
Quest #29775
Level 6
The Wandering Isle
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1 run – thin
What to do
Bring Shu and Wugou, the spirits of water and earth, to the Temple of Five Dawns. A cart is waiting near the road to take you there.
Objective by objective
- Kill or interact with Delivery Cart NPC #59497
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Well, that wraps it up here, doesn't it <name>? Now that we've got these two roused and all friendly towards you, we just need to get them back to the Temple of Five Dawns.
You go ahead. I'm going to say my goodbyes, then I'll follow you up shortly.
Completion
You have done well, young student. Three of the four spirits have been returned to the temple. We are closer to the answers we seek.
Category: The Wandering Isle.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
Choose one of
-
Robes of the Water Spirit
item #74577 · Common · item level 6 · sells for 34c
-
Bindings of the Earth Spirit
item #74578 · Common · item level 6 · sells for 16c
-
Gauntlets of Earth and Water
item #74579 · Common · item level 6 · sells for 16c
- Money
- 1s 25c
- and 3s 30c more at level 90, the level cap, in place of the experience
- Experience
- 550
-
at level 11 or lower; less above
By character level
Level Experience Share 4–11 550 100% 12 430 80% 13 320 60% 14 220 40% 15 110 20% 16–89 55 10% 90 none 3s 30c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Shang Xi's Academy +250
Who it is for
- Faction
-

- Race
- Pandaren
- Class
- any class
- Level
- quest level 6, requires level 4
- Profession
- none
- Repeats
- once only
The chain
Before this
- Not In the Face! #29774 · any one of these
After this
- Morning Breeze Village #29776
Where it starts and ends
- Starts at
-
- Ji Firepaw npc · The Wandering Isle at 0.689, 0.650
- Hand in to
-
- Master Shang Xi npc · The Wandering Isle at 0.514, 0.464
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Wandering Isle
-
Ji Firepaw
Starts the quest · 68.9, 65.0
-
Master Shang Xi
Hand the quest in · 51.4, 46.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 41 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 605 XP, done around level 8.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- pick up
- turn in
- Pick up
- 0.690, 0.650 median of 1 recorded accept on The Wandering Isle
- Turn in
- 0.520, 0.480 median of 1 recorded turn-in on The Wandering Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.