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Still Good!

Quest #29770 Level 6 The Wandering Isle AllianceHorde 1 run – thin

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What to do

Recover 3 Uprooted Turnips, 3 Stolen Carrots, and 3 Pilfered Pumpkins.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

The virmen to the south have been running off with all of our crops, but they're taking more than they can eat. They must be stockpiling them somewhere - the ones they like anyway.

Will you go out and recover any of the uprooted crops you can find? I've got an island's worth of people to feed, and every single vegetable makes a difference.

Progress

Ever since Wugou. the spirit of earth, fell asleep, the dirt is drying out and it's getting harder and harder to get new seeds to sprout. We need to hold on to any food we can, or the island will have hard times ahead.

Completion

Some of these have mouth-sized chunks bitten out of them! Ah well, we can still make use.

Thank you for your help, friend.

Category: The Wandering Isle.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Choose one of

Money
1s 25c
and 3s 30c more at level 90, the level cap, in place of the experience
Experience
550
at level 11 or lower; less above
By character level
LevelExperienceShare
5–11 550 100%
12 430 80%
13 320 60%
14 220 40%
15 110 20%
16–89 55 10%
90 none 3s 30c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 605 experience (median of 1 run), 1s 25c (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
Pandaren
Class
any class
Level
quest level 6, requires level 5
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Still Good! starts and ends in The Wandering Isle
Where Still Good! starts and ends in The Wandering Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Wandering Isle
Relevant locations in The Wandering Isle
  • The Wandering Isle
    • Gao Summerdraft Starts the quest · 68.1, 66.4
    • Gao Summerdraft Hand the quest in · 68.1, 66.4
    • Plump Carrotcruncher Quest objective · 73.2, 71.0
    • Stolen Carrot Quest objective · 73.8, 70.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
4 min 45 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

4 min 45 s fastest recorded run slowest 4 min 45 s

Same 1 run; mean 4 min 45 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 605 XP, done around level 7.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Still Good! in The Wandering Isle
Overview of Still Good! in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.680, 0.660 median of 1 recorded accept on The Wandering Isle
Turn in
0.680, 0.660 median of 1 recorded turn-in on The Wandering Isle
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 3

Players finish it about 1 min 26 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.707, 0.780 weight 1.00, 3 points

3 recorded positions in The Wandering Isle.

Objective 1 of Still Good! in The Wandering Isle
Objective 1 of Still Good! in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 3 — needs 3

Players finish it about 2 min 56 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.780, 0.720 weight 1.00, 3 points

3 recorded positions in The Wandering Isle.

Objective 3 of Still Good! in The Wandering Isle
Objective 3 of Still Good! in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Objective 2 — needs 3

Players finish it about 3 min 49 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.750, 0.730 weight 0.33, 1 point

3 recorded positions in The Wandering Isle.

Objective 2 of Still Good! in The Wandering Isle
Objective 2 of Still Good! in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem