What to do
Reignite Huo, the spirit of fire.
Objective by objective
- Kill or interact with Huo NPC #57779
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
You are worthy of passing, <class>.
Huo, the spirit of fire rests in the chamber beyond. Let him feast upon the kindling you've gathered, and use the wind to fan his flames. Doing so should endear you to him. Once he is ignited, if he is willing, lead him to the Temple of Five Dawns, the building standing high in the center of the island.
Progress
< Huo rests quietly within the pool.>
Completion
<Through the glare, it looks like Huo is smiling. He seems to have warmed up to you.>
Category: The Wandering Isle.
What you need
- Handed to you when you accept it
- Huo's Offerings
The reward
No item reward.
- Money
- 75c
- and 2s 10c more at level 90, the level cap, in place of the experience
- Experience
- 360
-
at level 9 or lower; less above
By character level
Level Experience Share 2–9 360 100% 10 280 80% 11 210 60% 12 140 40% 13 70 20% 14–89 35 10% 90 none 2s 10c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 360 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Shang Xi's Academy +250
Who it is for
- Faction
-

- Race
- Pandaren
- Class
- any class
- Level
- quest level 4, requires level 2
- Profession
- none
- Repeats
- once only
The chain
Before this
- Only the Worthy Shall Pass #29421 · any one of these
After this
- The Passion of Shen-zin Su #29423
Where it starts and ends
- Starts at
-
- Master Li Fei npc · The Wandering Isle at 0.388, 0.255
- Hand in to
-
- Huo npc · The Wandering Isle at 0.394, 0.295
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
The Wandering Isle
-
Master Li Fei
Starts the quest · 38.8, 25.5
-
Huo
Hand the quest in · 39.4, 29.5
-
Huo
Quest objective · 39.4, 29.4
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 26 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 396 XP, done around level 5.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.390, 0.250 median of 1 recorded accept on The Wandering Isle
- Turn in
- 0.390, 0.290 median of 1 recorded turn-in on The Wandering Isle
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 22 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.390, 0.290 weight 1.00, 1 point
1 recorded position in The Wandering Isle.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.