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The Way of the Huojin

Quest #29417 Level 4 The Wandering Isle AllianceHorde no runs yet

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What to do

Kill 8 Fe-Feng attackers.

Objective by objective

  • Kill (any of) Fe-Feng Hozen NPC #54131 counts 4 different creatures

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

We call those vicious monkeys swinging into town hozen. They keep to themselves normally, but they know something bad is coming, so they're here to steal our supplies.

In situations like this, the clear answer is the only answer. These monkeys will leave when we force them to leave! To not defend our town and those we love would be the only true crime. Thus is the way of the Huojin.

Completion

You've got some fight in you! I think I like you!

Category: The Wandering Isle.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Choose one of

Money
75c
Experience
360
at level 9 or lower; less above
By character level
LevelExperienceShare
2–9 360 100%
10 280 80%
11 210 60%
12 140 40%
13 70 20%
14–89 35 10%
90 none level cap

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 396 experience (median of 1 run), 75c (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 360 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
Pandaren
Class
any class
Level
quest level 4, requires level 2
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Ji Firepaw npc · The Wandering Isle at 0.502, 0.213
Hand in to
  • Ji Firepaw npc · The Wandering Isle at 0.502, 0.213
Where The Way of the Huojin starts and ends in The Wandering Isle
Where The Way of the Huojin starts and ends in The Wandering Isle
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in The Wandering Isle
Relevant locations in The Wandering Isle
  • The Wandering Isle
    • Ji Firepaw Starts the quest · 50.2, 21.3
    • Ji Firepaw Hand the quest in · 50.2, 21.3
    • Fe-Feng Hozen Quest objective · 50.0, 20.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 396 XP, done around level 3.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (The Wandering Isle), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Way of the Huojin in The Wandering Isle
Overview of The Way of the Huojin in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.500, 0.210 median of 1 recorded accept on The Wandering Isle
Turn in
0.500, 0.210 median of 1 recorded turn-in on The Wandering Isle
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 8

Players finish it about 40 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.500, 0.210 weight 1.00, 4 points

2 recorded positions in The Wandering Isle.

Objective 1 of The Way of the Huojin in The Wandering Isle
Objective 1 of The Way of the Huojin in The Wandering Isle
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem