What to do
Armand Cromwell wants you to fish up a Severed Abomination Head in Undercity for Master Apothecary Faranell.
Objective by objective
- Collect Severed Abomination Head item #69901
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
There was an... incident... with an orc guard and one of Master Apothecary Faranell 's abominations.
Apparently, the Kor'kron Overseer chopped its head clean off and kicked it into the slime.
Faranell's apprentices searched for hours but they can't find the thing. Care to try fishing it up? I'm sure the old fellow'd be grateful.
Progress
You haven't by any chance come across a severed abomination head, have you...?
Completion
Ah! THERE it is! How ever did you find it?
Well, no matter. My apprentices weren't able to recover the head despite hours splashing about in the slime, though they DID recover this bag of shiny things... perhaps you've a use for what's inside?
My thanks.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Bag of Shiny Things
item #67414 · Common · item level 10 · no sell price
- Money
- 9g
- and 3g 71s 50c more at level 90, the level cap, in place of the experience
- Experience
- 850
-
850 at level 10 to 0 at level 90
By character level
Level Experience Share 10 850 100% 11 875 100% 12–13 900 100% 14 975 100% 15 1,050 100% 16 1,150 100% 17 1,250 100% 18 1,350 100% 19 1,450 100% 20 1,550 100% 21 1,650 100% 22 1,750 100% 23 1,850 100% 24 1,950 100% 25 2,000 100% 26 2,100 100% 27 2,200 100% 28 2,300 100% 29 2,350 100% 30 2,450 100% 31 2,550 100% 32 2,700 100% 33 2,900 100% 34 3,100 100% 35 3,300 100% 36 3,500 100% 37 3,700 100% 38 3,900 100% 39 4,150 100% 40 4,350 100% 41 4,600 100% 42 4,800 100% 43 5,050 100% 44 5,300 100% 45 5,550 100% 46 5,800 100% 47 6,050 100% 48 6,300 100% 49 6,550 100% 50 6,800 100% 51 7,050 100% 52 7,350 100% 53 7,600 100% 54 7,900 100% 55 8,150 100% 56 8,450 100% 57 8,750 100% 58 9,000 100% 59 9,300 100% 60 9,550 100% 61 9,800 100% 62 10,050 100% 63 10,400 100% 64 10,750 100% 65 11,000 100% 66 11,300 100% 67 11,650 100% 68 12,000 100% 69 12,300 100% 70 12,650 100% 71 20,100 100% 72 20,300 100% 73 20,500 100% 74 20,750 100% 75 20,950 100% 76 21,150 100% 77 21,400 100% 78 21,600 100% 79 21,800 100% 80 22,050 100% 81 27,700 100% 82 34,900 100% 83 43,900 100% 84 55,200 100% 85 69,400 100% 86 111,000 100% 87 129,000 100% 88 162,000 100% 89 196,000 100% 90 none 3g 71s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Undercity +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- scales to your level, requires level 10
- Profession
- Fishing 1
- Repeats
- Daily
Filed under Fishing rather than under a zone.
The chain
This quest stands alone: nothing leads to it and nothing follows it.
Where it starts and ends
- Starts at
-
- Armand Cromwell npc · Undercity at 0.807, 0.313
- Hand in to
-
- Master Apothecary Faranell npc · Undercity at 0.488, 0.693
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Undercity
-
Armand Cromwell
Starts the daily quest · 80.7, 31.3
-
Master Apothecary Faranell
Hand the repeatable quest in · 48.8, 69.3
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Undercity), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.