What to do
Collect 7 Pieces of Pure Glacier Ice from the cavern in Icethistle Hills.
Objective by objective
- Collect Pure Glacier Ice item #64662
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Ice this time? Hoo boy, sure. I've got good news and bad news for you.
The good news is there's a bunch of pure solid ice over in the Ice Thistle Hills cavern, straight east from Everlook. The bad news is there's also a bunch of vicious yetis in there.
But if you can handle the yeti, hey, piece of cake! Just walk right up to the bigger chunks and crack 'em open with your weapon. Bring it all back to me and I'll do my thing.
Progress
Oh, you're back! How were the yetis?
Completion
Not bad! Let's hope they don't ask for lava or something next, right?
Category: Winterspring.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 75s
- and 55s 50c more at level 90, the level cap, in place of the experience
- Experience
- 9,150
-
at level 57 or lower; less above
By character level
Level Experience Share 50–57 9,150 100% 58 7,300 80% 59 5,500 60% 60 3,650 40% 61 1,850 20% 62–89 925 10% 90 none 55s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 9,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 52, requires level 50
- Profession
- none
- Repeats
- once only
The chain
Before this
- Seril's Boast #28627 · any one of these
After this
- Ice Delivery #28628
Where it starts and ends
- Starts at
-
- Deez Rocksnitch npc · Winterspring at 0.598, 0.496
- Hand in to
-
- Deez Rocksnitch npc · Winterspring at 0.598, 0.496
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Winterspring
-
Deez Rocksnitch
Starts the quest · 59.8, 49.6
-
Deez Rocksnitch
Hand the quest in · 59.8, 49.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 21 min 36 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 10,065 XP, done around level 54.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Winterspring), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.600, 0.500 median of 1 recorded accept on Winterspring
- Turn in
- 0.600, 0.500 median of 1 recorded turn-in on Winterspring
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 7
Players finish it about 16 min 13 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.705, 0.530 weight 0.57, 4 points
7 recorded positions in Winterspring.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
21 min 36 s | 0 | 54 | 75s |
Community notes
Nobody has added a note to this quest yet.