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Rubble Trouble

Quest #28610 Level 52 Winterspring AllianceHorde no runs yet

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What to do

Collect 6 Prime Rubble Chunks from Frostshard Rumblers.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

If you want to get a boulder in there, you can use my own patented Boulder-in-a-Box! Normally I'd just sell you one up front, but I'm fresh out of materials.

Earth elementals have been popping up on the peak directly south of town. They're a good source of rubble. If you bring me back a good amount, I'll pay you for the restock, and I'll throw in a Boulder-in-a-Box absolutely free!

Progress

You got that rubble?

Completion

Looks like a good amount! Here's your pay, as promised...

Category: Winterspring.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
75s
and 55s 50c more at level 90, the level cap, in place of the experience
Experience
9,150
at level 57 or lower; less above
By character level
LevelExperienceShare
50–57 9,150 100%
58 7,300 80%
59 5,500 60%
60 3,650 40%
61 1,850 20%
62–89 925 10%
90 none 55s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 10,065 experience (median of 1 run), 75s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 9,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 52, requires level 50
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Rubble Trouble starts and ends in Winterspring
Where Rubble Trouble starts and ends in Winterspring
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Winterspring
Relevant locations in Winterspring
  • Winterspring

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 2 recorded attempts the hub has.

How precise this guide is

Early guide Built from 2 runs by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
  • Tips – what most players do needs 5 runs (now 2) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 0 completed runs behind the medians, 2 recorded attempts in total.
– median time (accept → turn in) from 0 runs

Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.

– fastest recorded run

Same 0 runs.

1 / 2 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

2 tracked kills, typically 10,065 XP, done around level 53.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Winterspring), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Rubble Trouble in Winterspring
Overview of Rubble Trouble in Winterspring
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.600, 0.500 median of 1 recorded accept on Winterspring
Turn in
0.600, 0.500 median of 1 recorded turn-in on Winterspring
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 2 runs.

Objective 1 — needs 6

Players finish it about 1 h 3 min into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.577, 0.573 weight 1.00, 12 points

6 recorded positions in Winterspring.

Objective 1 of Rubble Trouble in Winterspring
Objective 1 of Rubble Trouble in Winterspring
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 2 of 2 attempts; the median above is built from 0 completed runs.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter – 0 54 75s
Bananaroot-HoptallusPandaQuest supporter – 0 53 –

Community notes

Nobody has added a note to this quest yet.

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