What to do
Slay 10 Wildhammer Raiders.
Objective by objective
- Kill (any of) Wildhammer Raider NPC #49628 counts 2 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
While these two idiots argue about who royally messed up here, we've got a full-scale invasion of the Krazzworks taking place!
Those no-good Wildhammer are all over the place. Get out there and clear the Krazzworks of those smelly ale-guzzling pests.
Progress
What? That's all you've killed?
Get back out there and take care of the rest!
Completion
You got the chops for killing dwarves, that's for sure, <name>. This is a good thing.
Next up, more dwarf slayage!
Category: Twilight Highlands.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 9g
- Experience
- 55,200
-
up to level 89; none at 90, the level cap
By character level
Level Experience Share 84–89 55,200 100% 90 none level cap The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Bilgewater Cartel +250
Who it is for
- Faction
-
- Race
- any race
- Class
- any class
- Level
- quest level 84, requires level 84
- Profession
- none
- Repeats
- once only
The chain
Before this
- Krazzworks #28583 · any one of these
After this
Where it starts and ends
- Starts at
-
- Captain Krazz npc · Twilight Highlands at 0.776, 0.166
- Hand in to
-
- Captain Krazz npc · Twilight Highlands at 0.776, 0.166
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Twilight Highlands
-
Captain Krazz
Starts the quest · 77.6, 16.6
-
Captain Krazz
Hand the quest in · 77.6, 16.6
-
Wildhammer Raider
Quest objective · 77.4, 17.2
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Twilight Highlands), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.