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Warchief's Command: Felwood!

Quest #28542 Level 45 Orgrimmar Horde only 1 run – thin

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What to do

Report to Tenell Leafrunner at the Emerald Sanctuary in Felwood.

The quest giver's words

All able bodied members of the Horde are hereby ordered to report to Tenell Leafrunner at the Emerald Sanctuary in Felwood. The Cenarion Circle requires your help to wrest Felwood from the control of demons and other corrupt creatures!

To reach the Emerald Sanctuary, travel north from Ashenvale and follow the road until you reach the sanctuary.

Destiny calls!

Completion

Welcome. My brothers and I are dedicated to the redemption and rejuvenation of this once-sacred forest.

Category: Felwood.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

No item reward.

Money
none
and 3s 30c more at level 90, the level cap, in place of the experience
Experience
550
525 at level 44 to 625 at level 48; less above level 53
By character level
LevelExperienceShare
44 525 100%
45 550 100%
46 575 100%
47 600 100%
48–53 625 100%
54 500 80%
55 380 60%
56 250 40%
57 130 20%
58–89 60 10%
90 none 3s 30c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 605 experience (median of 1 run), no money (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 45, requires level 44, no higher than level 48
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where Warchief's Command: Felwood! starts and ends in Orgrimmar
Where Warchief's Command: Felwood! starts and ends in Orgrimmar
  • pick up

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Orgrimmar
Relevant locations in Orgrimmar
Relevant locations in Thunder Bluff
Relevant locations in Thunder Bluff
Relevant locations in Felwood
Relevant locations in Felwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
9 min 9 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

9 min 9 s fastest recorded run slowest 9 min 9 s

Same 1 run; mean 9 min 9 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 605 XP, done around level 48.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Orgrimmar), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Warchief's Command: Felwood! in Orgrimmar
Overview of Warchief's Command: Felwood! in Orgrimmar
  • pick up
  • turn in
Pick up
0.670, 0.490 median of 1 recorded accept on Orgrimmar
Turn in
0.510, 0.810 median of 1 recorded turn-in on Felwood
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 9 min 9 s 0 48 –

Community notes

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