What to do
Obtain the Memory of Zin-Malor from the spirit of Archmage Maenius.
Objective by objective
- Collect Memory of Zin-Malor item #64441
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
One hundred years ago...
I and a small group of other High Elves traveled here from our homeland, Quel'thalas. We sought the ancient mysteries of Kel'thoril... to find why it was destroyed.
We found fragments in the ice, shards of the crystal. The Archmage we accompanied did not take long to fall under their sway. In our foolishness, we noticed too late.
His spirit wanders in the southeast, among those he drove to madness, still clutching the memory of the precious shard...
Progress
Maenius was a powerful mage and an honorable elf. His spirit did not deserve such an ignoble fate.
Completion
We were shocked before we died. Shocked that one among our noble and austere kind could descend into vicious obsession so quickly. We died as naive fools, the victims of our own blithe assumptions.
The living would know that these events would play out yet again... both here, and among the entire elven race with the fall of Quel'thalas.
Category: Winterspring.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 75s
- and 52s 50c more at level 90, the level cap, in place of the experience
- Experience
- 8,800
-
at level 56 or lower; less above
By character level
Level Experience Share 49–56 8,800 100% 57 7,050 80% 58 5,300 60% 59 3,500 40% 60 1,750 20% 61–89 875 10% 90 none 52s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 8,800 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 51, requires level 49
- Profession
- none
- Repeats
- once only
The chain
Before this
- Descendants of the Highborne #28534 · any one of these
After this
Where it starts and ends
- Starts at
-
- Quel'dorei Spirit npc · Winterspring at 0.508, 0.550
- Hand in to
-
- Quel'dorei Spirit npc · Winterspring at 0.508, 0.550
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Winterspring
-
Quel'dorei Spirit
Starts the quest · 50.8, 55.0
-
Quel'dorei Spirit
Hand the quest in · 50.8, 55.0
-
Archmage Maenius
Quest objective · 53.8, 57.6
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 8 min.
Counting every recorded attempt, finished or not.
1 tracked kill, typically 9,680 XP, done around level 53.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Winterspring), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.510, 0.550 median of 1 recorded accept on Winterspring
- Turn in
- 0.510, 0.550 median of 1 recorded turn-in on Winterspring
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 7 min 28 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.540, 0.580 weight 1.00, 2 points
1 recorded position in Winterspring.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
8 min | 0 | 53 | 75s |
Community notes
Nobody has added a note to this quest yet.