What to do
Slay any 10 Neferset intruders at the Tombs of the Precursors.
Objective by objective
- Kill (any of) Neferset Intruder credit NPC #48757 counts 4 different creatures
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
We, priests of Nahom, are guardians of the Tombs of the Precursors.
Ever since the Neferset turned to their new masters, they've turned to great heresies.
They rob the sacred tombs of our forefathers, seeking powerful artifacts and destroying invaluable relics in the process.
Go to the tombs, east of here and punish the tomb-robbers for their transgressions, lest they join their brethren when the Neferset attack on Nahom begins.
Progress
You're back, <name>. Is your prowess as great as I've heard?
Completion
Perhaps you are as powerful as I've heard afterall.
You have our gratitude.
Category: Uldum.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Ramkahen Ceremonial Hammer
item #65816 · Uncommon · item level 312 · sells for 28g 29s 70c
-
Grave Protector Shoulderplates
item #65817 · Uncommon · item level 312 · sells for 11g 90s 63c
-
Leggings of the Unforgiving Tomb
item #65818 · Uncommon · item level 312 · sells for 16g 40s 7c
- Money
- 9g
- and 3g 71s 50c more at level 90, the level cap, in place of the experience
- Experience
- 55,200
-
up to level 89; none at 90, the level cap
By character level
Level Experience Share 83–89 55,200 100% 90 none 3g 71s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
Reputation
- Ramkahen +250
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 84, requires level 83
- Profession
- none
- Repeats
- once only
The chain
Before this
- Nahom Must Hold #28561 · any one of these
After this
- The Cypher of Keset #28500
Where it starts and ends
- Starts at
-
- Sun Prophet Tumet npc · Uldum at 0.673, 0.428
- Hand in to
-
- Sun Prophet Tumet npc · Uldum at 0.673, 0.428
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Uldum
-
Sun Prophet Tumet
Starts the quest · 67.3, 42.8
-
Sun Prophet Tumet
Hand the quest in · 67.3, 42.8
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
Nobody has completed this quest with telemetry on yet, so there is no timing. Everything below is drawn straight from the 0 recorded attempts the hub has.
How precise this guide is
Early guide Built from 0 runs by 0 players – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in needs one recorded run not yet
- Typical time and objective order – median and middle half needs 3 completed runs (now 0) not yet
- Tips – what most players do needs 5 runs (now 0) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 0 from 0) not yet
Timings
Based on 0 completed runs. Computed on this page; the analyser has not published this quest yet.
Same 0 runs.
Counting every recorded attempt, finished or not.
0 tracked kills.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Uldum), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- Pick up
- Not recorded yet.
- Turn in
- Not recorded yet.
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
No objective progress has been uploaded for this quest yet. Once somebody plays it with the addon on, the objectives and their hotspots appear here automatically.
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
No runs recorded yet.
Community notes
Nobody has added a note to this quest yet.