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A Fighting Chance

Quest #28495 Level 23 Hillsbrad Foothills Horde only 1 run – thin

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What to do

Save 10 Hill Fawns.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Blessed be the Light! I need your help!

On my way into Hillsbrad I noticed several families of adorable little deer. As I went out to pet one of the little fawns a ravenous mountain cat leapt out and killed it. I fled to Tarren Mill and swore to solve the plight of the hill fawn. Now, after many days of tinkering, I have created the hill fawn's salvation!

Take my wand into the fields to the west and use it to empower the wee hill fawns. Once empowered they will be able to fend for themselves!

Completion

WHAT!? No, don't tell me that, <name>! It can't be true! My... I... I would never...

I won't give up, <class>. Just you wait and see. I will save those fawns!

Category: Hillsbrad Foothills.

What you need

Handed to you when you accept it
Duskingdawn's Wand

The reward

No item reward.

Money
15s
and 11s 40c more at level 90, the level cap, in place of the experience
Experience
1,850
at level 28 or lower; less above
By character level
LevelExperienceShare
21–28 1,850 100%
29 1,500 80%
30 1,100 60%
31 750 40%
32 370 20%
33–89 190 10%
90 none 11s 40c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 3,052 experience (median of 1 run), 15s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 65% more than the 1,850 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 23, requires level 21
Profession
none
Repeats
once only

The chain

This quest stands alone: nothing leads to it and nothing follows it.

Where it starts and ends

Starts at
Hand in to
Where A Fighting Chance starts and ends in Hillsbrad Foothills
Where A Fighting Chance starts and ends in Hillsbrad Foothills
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Hillsbrad Foothills
Relevant locations in Hillsbrad Foothills

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
20 min 32 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

20 min 32 s fastest recorded run slowest 20 min 32 s

Same 1 run; mean 20 min 32 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

1.0 deaths per attempt 1 deaths in total

1 tracked kill, typically 3,052 XP, done around level 24.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Hillsbrad Foothills), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of A Fighting Chance in Hillsbrad Foothills
Overview of A Fighting Chance in Hillsbrad Foothills
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Where they happened is shown once at least 5 characters from at least two different people have done this quest (now 1 from 1): unlike the route, a death spot is about the player, not the quest.

Pick up
0.570, 0.470 median of 1 recorded accept on Hillsbrad Foothills
Turn in
0.570, 0.470 median of 1 recorded turn-in on Hillsbrad Foothills
Deaths during this quest
1 death, in 1 run Only deaths between accepting and finishing this quest count. Where they happened is not published yet – see the map above.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 10

Players finish it about 19 min 16 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.480, 0.545 weight 0.60, 6 points

10 recorded positions in Hillsbrad Foothills.

Objective 1 of A Fighting Chance in Hillsbrad Foothills
Objective 1 of A Fighting Chance in Hillsbrad Foothills
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
  • where players die – not published yet

Tips

The analyser has not published tips for this quest yet. These are read straight off the raw runs on this page, with the evidence spelled out.

  • Expect to die here – bring food or a friend.Evidence: 1 deaths across 1 run (1.0 per run)

Recorded runs

No runs recorded yet.

Community notes

Nobody has added a note to this quest yet.

Add a note or report a problem