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Fire in the Hole!

Quest #28368 Level 49 Felwood Horde only 1 run – thin

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What to do

Slay Grolvitar the Everburning.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Land's sakes, pardner! You done shut off those valves but good.

Unfortunately we've had a critical blowout in our gosh-darned central burnoff regulator! Missus Darla's done sent as many workers as she can rustle to go shut it off, but those flames have a mind of their own!

Literally! They're hoppin' up and grabbin' anyone who comes near! So Darla says if you can muster up out of that cave you're in and beat that elemental, she's got a mighty fine prize in store for ya!

Completion

Well, my entire operation's nearly been ruined. But you came through in the clinch, <name>.

It could've been worse! I gotta hand it to you.

Category: Felwood.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
1g 40s
and 49s 50c more at level 90, the level cap, in place of the experience
Experience
8,150
at level 54 or lower; less above
By character level
LevelExperienceShare
47–54 8,150 100%
55 6,500 80%
56 4,900 60%
57 3,250 40%
58 1,650 20%
59–89 825 10%
90 none 49s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 8,965 experience (median of 1 run), 1g 40s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 8,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
Horde only
Race
any race
Class
any class
Level
quest level 49, requires level 47
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
Where Fire in the Hole! starts and ends in Felwood
Where Fire in the Hole! starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
4 min 18 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

4 min 18 s fastest recorded run slowest 4 min 18 s

Same 1 run; mean 4 min 18 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

1 tracked kill, typically 8,965 XP, done around level 52.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Fire in the Hole! in Felwood
Overview of Fire in the Hole! in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.600, 0.220 median of 1 recorded accept on Felwood
Turn in
0.560, 0.080 median of 1 recorded turn-in on Felwood
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 2 min 9 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.560, 0.220 weight 1.00, 2 points

1 recorded position in Felwood.

Objective 1 of Fire in the Hole! in Felwood
Objective 1 of Fire in the Hole! in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 4 min 18 s 0 52 1g 40s

Community notes

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