What to do
Collect 7 Deadwood Weapons from Felpaw Village.
Objective by objective
- Collect Deadwood Weapons item #63689
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
I would prefer to do as much as we can to protect my people from the Deadwood tribe without slaughtering every last one of them. We've taken steps towards this before, and if you wish to prove yourself to the Timbermaw tribe, I would ask you do this as well.
Look for the piles of weapons kept in Felpaw Village to the southwest. Take as many as you find. If we disarm the Deadwood tribe, we may be able to stop some bloodshed later.
Progress
Do you have the weapons?
Completion
Thank you, <race>. An action like this will go a long way towards proving yourself as an ally of the Timbermaw.
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Timbermaw Bracers
item #65294 · Uncommon · item level 49 · sells for 96s 42c
-
Timbermaw Leggings
item #65313 · Uncommon · item level 49 · sells for 1g 91s 2c
-
Timbermaw Boots
item #65332
-
Timbermaw Breastplate
item #65343 · Uncommon · item level 49 · sells for 1g 83s 95c
- Money
- 70s
- and 39s more at level 90, the level cap, in place of the experience
- Experience
- 6,550
-
at level 54 or lower; less above
By character level
Level Experience Share 47–54 6,550 100% 55 5,250 80% 56 3,950 60% 57 2,600 40% 58 1,300 20% 59–89 650 10% 90 none 39s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 6,550 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Timbermaw Hold +1,000
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 49, requires level 47
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Feathers for Nafien #28395
- Speak to Salfa #28521
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 15 min 49 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 7,205 XP, done around level 52.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.640, 0.100 median of 1 recorded accept on Felwood
- Turn in
- 0.640, 0.100 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 7
Players finish it about 11 min 29 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.620, 0.125 weight 1.00, 7 points
7 recorded positions in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
15 min 49 s | 0 | 52 | 70s |
Community notes
Nobody has added a note to this quest yet.