What to do
Retrieve Drizle's Key from Chieftain Bloodmaw.
Objective by objective
- Collect Drizle's Key item #63695
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
Sniff... I'm sorry! I didn't mean to get caught! They grabbed me and put this chain on me and left me here! I can't move and my leg fell asleep and I'm hungry!
The chief has the key... Chieftain Bloodmaw, the other ones said. He's in the north end of the camp.
But hurry! Please! Don't leave me alone here!
Progress
Did you get the key?
Completion
Thank you, thank you! I'm getting out of here right away!
And if Ferli sent you here... don't tell her I was crying!
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
-
Leggings of Mischief
item #65293 · Uncommon · item level 49 · sells for 1g 91s 6c
-
Vest of Sobbing
item #65312
-
Bloodmaw's Belt
item #65331
- Money
- 1g 40s
- and 49s 50c more at level 90, the level cap, in place of the experience
- Experience
- 8,150
-
at level 54 or lower; less above
By character level
Level Experience Share 47–54 8,150 100% 55 6,500 80% 56 4,900 60% 57 3,250 40% 58 1,650 20% 59–89 825 10% 90 none 49s 50c more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 8,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Reputation
- Timbermaw Hold +1,400
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 49, requires level 47
- Profession
- none
- Repeats
- once only
The chain
Before this
- Stupid Drizle! #28362 · any one of these
After this
- Feathers for Nafien #28395
- Speak to Salfa #28521
Where it starts and ends
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 1 min 10 s.
Counting every recorded attempt, finished or not.
1 tracked kill, typically 8,965 XP, done around level 52.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.610, 0.100 median of 1 recorded accept on Felwood
- Turn in
- 0.610, 0.100 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 1
Players finish it about 42 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.620, 0.100 weight 1.00, 2 points
1 recorded position in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
1 min 10 s | 0 | 52 | 1g 40s |
Community notes
Nobody has added a note to this quest yet.