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The Chieftain's Key

Quest #28364 Level 49 Felwood AllianceHorde 1 run – thin

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What to do

Retrieve Drizle's Key from Chieftain Bloodmaw.

Objective by objective

The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.

The quest giver's words

Sniff... I'm sorry! I didn't mean to get caught! They grabbed me and put this chain on me and left me here! I can't move and my leg fell asleep and I'm hungry!

The chief has the key... Chieftain Bloodmaw, the other ones said. He's in the north end of the camp.

But hurry! Please! Don't leave me alone here!

Progress

Did you get the key?

Completion

Thank you, thank you! I'm getting out of here right away!

And if Ferli sent you here... don't tell her I was crying!

Category: Felwood.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
1g 40s
and 49s 50c more at level 90, the level cap, in place of the experience
Experience
8,150
at level 54 or lower; less above
By character level
LevelExperienceShare
47–54 8,150 100%
55 6,500 80%
56 4,900 60%
57 3,250 40%
58 1,650 20%
59–89 825 10%
90 none 49s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 8,965 experience (median of 1 run), 1g 40s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 8,150 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Reputation

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 49, requires level 47
Profession
none
Repeats
once only

The chain

Before this

After this

Where it starts and ends

Starts at
  • Drizle npc · Felwood at 0.606, 0.095
Hand in to
  • Drizle npc · Felwood at 0.606, 0.095
Where The Chieftain's Key starts and ends in Felwood
Where The Chieftain's Key starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood
  • Felwood
    • Drizle Starts the quest · 60.6, 9.5
    • Drizle Hand the quest in · 60.6, 9.5
    • Chieftain Bloodmaw Quest objective · 62.6, 7.8

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
1 min 10 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

1 min 10 s fastest recorded run slowest 1 min 10 s

Same 1 run; mean 1 min 10 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

1 tracked kill, typically 8,965 XP, done around level 52.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of The Chieftain's Key in Felwood
Overview of The Chieftain's Key in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.610, 0.100 median of 1 recorded accept on Felwood
Turn in
0.610, 0.100 median of 1 recorded turn-in on Felwood
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 42 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.620, 0.100 weight 1.00, 2 points

1 recorded position in Felwood.

Objective 1 of The Chieftain's Key in Felwood
Objective 1 of The Chieftain's Key in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 1 min 10 s 0 52 1g 40s

Community notes

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