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Rejoining the Forest

Quest #28228 Level 48 Felwood AllianceHorde Monthly 1 run – thin

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What to do

Bring the Flourishing Protector back to the hill in the center of Irontree Woods.

The quest giver's words

It is time to say goodbye now. You have raised me from a seedling, brief though it was, but now I must rejoin the forest.

Take me back to the hill you found me on. There I will set my roots, and grow in the shadow of the ancients that came before me.

What you need

Nothing: no quest item is handed out and none is required to start.

The reward

Money
1g 40s
and 46s 50c more at level 90, the level cap, in place of the experience
Experience
7,850
at level 53 or lower; less above
By character level
LevelExperienceShare
46–53 7,850 100%
54 6,300 80%
55 4,700 60%
56 3,150 40%
57 1,550 20%
58–89 775 10%
90 none 46s 50c more money

The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.

Observed, what players here were paid: 8,635 experience (median of 1 run), 1g 40s (median of 1 run).

The listed figures and the players here disagree, so both are shown rather than one picked.

  • Experience: players were paid 10% more than the 7,850 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.

Who it is for

Faction
AllianceHorde
Race
any race
Class
any class
Level
quest level 48, requires level 46
Profession
none
Repeats
Monthly

The chain

Before this

After this

Where it starts and ends

Starts at
Hand in to
  • ? npc · Felwood at 0.487, 0.252
Where Rejoining the Forest starts and ends in Felwood
Where Rejoining the Forest starts and ends in Felwood
  • pick up
  • turn in

These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.

Relevant locations

Relevant locations in Felwood
Relevant locations in Felwood
  • Felwood

The pins are the game's own map markers; the coordinates are the game's 0–100, as /way takes them.


What players recorded

Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.

This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.

How precise this guide is

Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.

  • Where to go – pick-up, objectives and hand-in available
  • Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
  • Tips – what most players do needs 5 runs (now 1) not yet
  • Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet

Timings

Observed, not a fact about the game: 1 completed run behind the medians, 1 recorded attempt in total.
60 s median time (accept → turn in) from 1 run

Based on 1 completed run. Published by the analyser – low confidence.

60 s fastest recorded run slowest 60 s

Same 1 run; mean 60 s.

1 / 1 turned in / attempted nobody abandoned it

Counting every recorded attempt, finished or not.

0.0 deaths per attempt 0 deaths in total

0 tracked kills, typically 8,635 XP, done around level 51.

The route

An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.

Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.

Overview of Rejoining the Forest in Felwood
Overview of Rejoining the Forest in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in
Pick up
0.530, 0.240 median of 1 recorded accept on Felwood
Turn in
0.490, 0.250 median of 1 recorded turn-in on Felwood
Deaths during this quest
None recorded – nobody died doing this.

Objectives, in the order players do them

Order published by the analyser from 1 run.

Objective 1 — needs 1

Players finish it about 36 s into the quest (median over 1 run, low confidence). order not certain yet

Go to (published hotspots):

  1. 0.490, 0.250 weight 1.00, 1 point

1 recorded position in Felwood.

Objective 1 of Rejoining the Forest in Felwood
Objective 1 of Rejoining the Forest in Felwood
  • hotspot centroid (numbered by weight)
  • where players were
  • pick up
  • turn in

Tips

No tips yet – they need a handful of runs before they say anything true.

Recorded runs

The most recent 1 of 1 attempt; the median above is built from 1 completed run.
Character Time Deaths Level Reward
Bananaroot-HoptallusPandaQuest supporter 60 s 0 51 1g 40s

Community notes

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