What to do
Collect 7 Emerald Shimmercaps.
Objective by objective
- Collect Emerald Shimmercap item #63078
The quest's own structured objectives. How many of each you need is set by the game when you accept it, so it is not stored here – the sentence above is the quest's own wording.
The quest giver's words
This poor fellow here barely escaped Bloodvenom Post with his life! If we're going to keep him from turning into a slime creature like all the others, we've got to treat the infection.
Mushrooms like to grow near the bright green waters around here, like the pond to the east beneath the falls. Most of them are no good... I need you to collect the bright green glowing ones!
If I have those, I'll be able to whip up something tasty to help this poor tauren. Don't take too long now!
Progress
Remember, it's the bright green glowing ones!
Completion
Most people think the green glow is demonic corruption... but if you've got an eye for shades and hues like me, you can tell it's the energies of the emerald dream! These little guys aren't being corrupted by the waters, they're doing their best to purify it!
Now we'll mash 'em up and make a nice yummy paste for Mr. Tauren to eat and feel all better.
Category: Felwood.
What you need
Nothing: no quest item is handed out and none is required to start.
The reward
No item reward.
- Money
- 70s
- and 36s more at level 90, the level cap, in place of the experience
- Experience
- 6,050
-
at level 52 or lower; less above
By character level
Level Experience Share 44–52 6,050 100% 53 4,850 80% 54 3,600 60% 55 2,400 40% 56 1,200 20% 57–89 600 10% 90 none 36s more money The game pays the full figure up to five levels above the quest, then 20 % less for each level more, down to a tenth, and none at the level cap. A bonus of your own (a guild perk, a holiday) comes on top.
The listed figures and the players here disagree, so both are shown rather than one picked.
- Experience: players were paid 10% more than the 6,050 listed. An experience bonus (heirlooms, a guild perk) pays more; a character well above the quest's level earns less.
Who it is for
- Faction
-

- Race
- any race
- Class
- any class
- Level
- quest level 47, requires level 44
- Profession
- none
- Repeats
- once only
The chain
Before this
Nothing – this is where the chain starts.
After this
- Winna's Kitten #28208
Where it starts and ends
- Starts at
-
- Kelnir Leafsong npc · Felwood at 0.413, 0.499
- Hand in to
-
- Kelnir Leafsong npc · Felwood at 0.413, 0.499
- pick up
- turn in
These two markers are the quest giver's and the hand-in's own positions – not where anybody was standing. The recorded positions are further down, under the community data.
Relevant locations
-
Felwood
-
Kelnir Leafsong
Starts the quest · 41.3, 49.9
-
Kelnir Leafsong
Hand the quest in · 41.3, 49.9
-
The pins are the game's own map markers; the coordinates are the game's 0–100, as
/way takes them.
What players recorded
Everything below this line is a different kind of knowledge from everything above it. Above: what the quest is, the same on every realm. Below: what actually happened when people played it, uploaded by them, with the number of runs printed against every figure. It is an observation, not a fact about the quest.
This guide rests on 1 completed run. That is enough to show where people went and not enough to trust the timings – treat them as one player's evening.
How precise this guide is
Early guide Built from 1 run by 1 player – low confidence. Every upload of this quest sharpens it: the hotspots tighten, the order and the timings settle, and the parts below unlock as the sample grows.
- Where to go – pick-up, objectives and hand-in available
- Typical time and objective order – median and middle half needs 3 completed runs (now 1) not yet
- Tips – what most players do needs 5 runs (now 1) not yet
- Where players die – death hotspots on the map needs 5 characters from at least 2 different people (now 1 from 1) not yet
Timings
Based on 1 completed run. Published by the analyser – low confidence.
Same 1 run; mean 4 min 57 s.
Counting every recorded attempt, finished or not.
0 tracked kills, typically 6,655 XP, done around level 50.
The route
An early route: drawn from the first runs and sharper with every upload. Pick-up, hand-in and the objective hotspots are where the quest is, so they are shown from the first run.
Map coordinates are the addon's own 0–1 zone coordinates (Felwood), origin top-left, x to the right and y downward. Drag the zone map to pan, ctrl/⌘ + scroll or the buttons to zoom; the grid lines are tenths of the zone.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
- Pick up
- 0.410, 0.500 median of 1 recorded accept on Felwood
- Turn in
- 0.410, 0.500 median of 1 recorded turn-in on Felwood
- Deaths during this quest
- None recorded – nobody died doing this.
Objectives, in the order players do them
Order published by the analyser from 1 run.
Objective 1 — needs 7
Players finish it about 3 min 55 s into the quest (median over 1 run, low confidence). order not certain yet
Go to (published hotspots):
- 0.423, 0.487 weight 0.57, 4 points
7 recorded positions in Felwood.
- hotspot centroid (numbered by weight)
- where players were
- pick up
- turn in
Tips
No tips yet – they need a handful of runs before they say anything true.
Recorded runs
| Character | Time | Deaths | Level | Reward |
|---|---|---|---|---|
| Bananaroot-Hoptallus |
4 min 57 s | 0 | 50 | 70s |
Community notes
Nobody has added a note to this quest yet.